Path of Exile 2

Deadeye

RangerTier C

Introduction

This guide builds on the general werewolf guide and only covers what is specific to the DeadeyeDeadeyeAscendancy classRanger ascendancyCalled Shots: applies a socketed Mark to a nearby unmarked enemy every few secondsGathering Winds: gain Tailwind on skill use, lose all Tailwind when hitBullseye: apply 10 Critical Weakness when consuming a MarkProjectile Proximity Specialisation: choose Far Shot or Point BlankPoE2DB · CC BY-NC-SA 3.0. If a skill, support, or mechanic here is unclear, read the general guide first.

The DeadeyeDeadeyeAscendancy classRanger ascendancyCalled Shots: applies a socketed Mark to a nearby unmarked enemy every few secondsGathering Winds: gain Tailwind on skill use, lose all Tailwind when hitBullseye: apply 10 Critical Weakness when consuming a MarkProjectile Proximity Specialisation: choose Far Shot or Point BlankPoE2DB · CC BY-NC-SA 3.0 is a ranger ascendancy, and it is the fastest werewolf. It is probably not the strongest, and I would send you to the ShamanShamanAscendancy classDruid ascendancy+3 to Maximum Rage10% less Elemental Damage takenEvery 2 Rage also grants 1% more Spell damagePoE2DB · CC BY-NC-SA 3.0, OracleOracleAscendancy classDruid ascendancy12% increased Critical Hit ChanceHits against you have 12% reduced Critical Damage BonusNon-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your treePoE2DB · CC BY-NC-SA 3.0, RitualistRitualistAscendancy classHuntress ascendancyWildwood Persistence: 10% increased Life Recovery rate per 5% missing Unreserved LifeMystic Attunement: 25% increased bonuses gained from Equipped Rings and AmuletsUnfurled Finger: +1 Ring SlotCorrupted Lifeforce: grants Blood BoilPoE2DB · CC BY-NC-SA 3.0, or Spirit WalkerSpirit WalkerAscendancy classHuntress ascendancyWild Protector: grants the Bear Spirit companionVivid Stampede: grants Vivid StampedePrimal Bounty: grants the Owl Feather empowermentSacred Unity: Bear Spirit gains Embrace of the WildPoE2DB · CC BY-NC-SA 3.0 if raw power is what you want. I play it because it is unusual, and because it works much better than I expected. With weak gear it is rough, so I recommend leveling as something else and swapping to the werewolf once you have a good talisman. The rotation is the one from the general guide, and nothing changes in it.

Two ascendancy notables are the reason to play it. Called ShotsCalled ShotsSkill gemApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy.PoE2DB · CC BY-NC-SA 3.0 is a skill that automatically marks nearby enemies with a Mark gem socketed into it. We socket Sniper’s MarkSniper's MarkSkill gemMark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.PoE2DB · CC BY-NC-SA 3.0, so we are constantly marking, and every critical hit against a marked enemy deals extra damage and gives us a Frenzy Charge. Gathering WindsGathering WindsPassive skillGain Tailwind on Skill useLose all Tailwind when HitPoE2DB · CC BY-NC-SA 3.0 gives us TailwindTailwindGame mechanicGrants 1% increased movement speed, 2% increased Skill Speed, 10% increased Evasion Rating and prevent 1% of Damage from Deflected Hits per stack. Maximum 10 stacks.PoE2DB · CC BY-NC-SA 3.0, a stacking buff that grants movement speed, skill speed, and evasion rating. A melee character uses skills so fast that the stacks fill almost instantly, and because we stack evasion, we are rarely hit and rarely lose them. Between the two, the DeadeyeDeadeyeAscendancy classRanger ascendancyCalled Shots: applies a socketed Mark to a nearby unmarked enemy every few secondsGathering Winds: gain Tailwind on skill use, lose all Tailwind when hitBullseye: apply 10 Critical Weakness when consuming a MarkProjectile Proximity Specialisation: choose Far Shot or Point BlankPoE2DB · CC BY-NC-SA 3.0 gets more speed than any other werewolf.

For defence we lean on evasion and deflection. Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0 makes every point of rage increase our evasion rating, BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 makes our rage stronger, and the life regeneration we take to pay for BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 also keeps us alive. Evasion builds have one weakness: deflection is capped at 95%, so every so often a hit gets through at full size. The Undying Hate Timeless JewelUndying Hate Timeless JewelUnique itemGlorifying the defilement of (79—30977) souls in tribute to AmanamuPassives in radius are Conquered by the AbyssalsDesecration makes this item unstablePoE2DB · CC BY-NC-SA 3.0 covers that by turning part of every hit into damage over time.

For damage we go all in on critical hits. The Spiny TalismanSpiny TalismanTalisman baseTalisman base with 5% base weapon Critical Hit Chance.PoE2DB · CC BY-NC-SA 3.0 has a high base critical hit chance, the jewels and the tree add critical hit chance and critical damage bonus, and Charge RegulationCharge RegulationSkill gemWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20—26)% more Critical Hit Chance while you have a Power Charge(15—20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge(20—25)% increased Skill Speed while you have a Frenzy ChargeConsumes one of each Charge every 10 secondsPoE2DB · CC BY-NC-SA 3.0 gives us more critical hit chance while we have a Power Charge and more skill speed while we have a Frenzy Charge. The flat attack damage on the gloves and rings, plus extra damage from the talisman’s runes, supplies the rest.

The Leveling and Budget builds use the supports without lineage from the general guide, so Cold PenetrationCold PenetrationSupport gemSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.PoE2DB · CC BY-NC-SA 3.0 stands in for Rakiata’s FlowRakiata's FlowSupport gemSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.PoE2DB · CC BY-NC-SA 3.0. They also leave out BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 and Wind DancerWind DancerSkill gemWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.PoE2DB · CC BY-NC-SA 3.0, since without the gear you do not have the spirit for them. The Full build adds both back, and it is the one the rest of this guide describes.

Skill Gems

The setups follow the general guide. Everything below is what the DeadeyeDeadeyeAscendancy classRanger ascendancyCalled Shots: applies a socketed Mark to a nearby unmarked enemy every few secondsGathering Winds: gain Tailwind on skill use, lose all Tailwind when hitBullseye: apply 10 Critical Weakness when consuming a MarkProjectile Proximity Specialisation: choose Far Shot or Point BlankPoE2DB · CC BY-NC-SA 3.0 changes.

Called ShotsCalled ShotsSkill gemApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy.PoE2DB · CC BY-NC-SA 3.0. It applies the Mark gem socketed into it to a nearby unmarked enemy every few seconds, and it reapplies the mark to another enemy whenever the mark is consumed. Sniper’s MarkSniper's MarkSkill gemMark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.PoE2DB · CC BY-NC-SA 3.0 goes in it, and it should not be Freezing MarkFreezing MarkSkill gemMark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.PoE2DB · CC BY-NC-SA 3.0. When we activate Freezing MarkFreezing MarkSkill gemMark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.PoE2DB · CC BY-NC-SA 3.0 we get a buff, and marking another target while we have the buff removes it. Called ShotsCalled ShotsSkill gemApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy.PoE2DB · CC BY-NC-SA 3.0 keeps marking, so we would lose the buff all the time. Sniper’s MarkSniper's MarkSkill gemMark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.PoE2DB · CC BY-NC-SA 3.0 gives extra critical damage bonus and a Frenzy Charge each time it is consumed. The supports on it are Charged MarkCharged MarkSupport gemSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.PoE2DB · CC BY-NC-SA 3.0 for shocked ground, Mark of Siphoning IIMark of SiphoningSupport gemSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.PoE2DB · CC BY-NC-SA 3.0 for mana leech, Charge Profusion IICharge Profusion ISupport gemSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.PoE2DB · CC BY-NC-SA 3.0 for extra Frenzy Charges, and Cooldown Recovery IICooldown Recovery ISupport gemSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.PoE2DB · CC BY-NC-SA 3.0, because Sniper’s MarkSniper's MarkSkill gemMark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.PoE2DB · CC BY-NC-SA 3.0 has a cooldown.

PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0. Charged MarkCharged MarkSupport gemSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.PoE2DB · CC BY-NC-SA 3.0 moved to Sniper’s MarkSniper's MarkSkill gemMark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.PoE2DB · CC BY-NC-SA 3.0, so Holy DescentHoly DescentSupport gemSupports Skills that leap into the air, causing them to create Consecrated Ground when you land.PoE2DB · CC BY-NC-SA 3.0 takes its place and leaves Consecrated Ground where we land. It runs Mark for DeathMark for DeathSupport gemSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.PoE2DB · CC BY-NC-SA 3.0 and Brutus’ BrainBrutus' BrainSupport gemSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.PoE2DB · CC BY-NC-SA 3.0, because this build has Pack EncouragementPack EncouragementPassive skill5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%PoE2DB · CC BY-NC-SA 3.0. The wolves it summons give us damage through Pack EncouragementPack EncouragementPassive skill5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%PoE2DB · CC BY-NC-SA 3.0 and Predator’s MarkPredator's MarkSkill gemMark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark.PoE2DB · CC BY-NC-SA 3.0. Mark for DeathMark for DeathSupport gemSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.PoE2DB · CC BY-NC-SA 3.0 breaks armour when the enemy takes physical damage, and this build deals a lot of it.

Cross SlashCross SlashSkill gemShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode. immediately. This skill can be used while using other skills to interrupt them.PoE2DB · CC BY-NC-SA 3.0. HeftHeftSupport gemSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePoE2DB · CC BY-NC-SA 3.0 and Ailith’s ChimesAilith's ChimesSupport gemSupports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expendedPoE2DB · CC BY-NC-SA 3.0 replace Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0 and Execute IIIExecute ISupport gemSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.PoE2DB · CC BY-NC-SA 3.0. Culmination IICulmination ISupport gemSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.PoE2DB · CC BY-NC-SA 3.0 makes Cross SlashCross SlashSkill gemShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode. immediately. This skill can be used while using other skills to interrupt them.PoE2DB · CC BY-NC-SA 3.0 gain combo from our other melee attacks and spend it all on the slash. Ailith’s ChimesAilith's ChimesSupport gemSupports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expendedPoE2DB · CC BY-NC-SA 3.0 turns the combo we spend into Power Charges, and HeftHeftSupport gemSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePoE2DB · CC BY-NC-SA 3.0 raises the maximum physical damage of the hit.

Charge RegulationCharge RegulationSkill gemWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20—26)% more Critical Hit Chance while you have a Power Charge(15—20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge(20—25)% increased Skill Speed while you have a Frenzy ChargeConsumes one of each Charge every 10 secondsPoE2DB · CC BY-NC-SA 3.0. It needs no support. While active it gives increased skill speed with a Frenzy Charge and more critical hit chance with a Power Charge, but it consumes one of each charge every 10 seconds. That does not matter, because Sniper’s MarkSniper's MarkSkill gemMark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.PoE2DB · CC BY-NC-SA 3.0 and Ailith’s ChimesAilith's ChimesSupport gemSupports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expendedPoE2DB · CC BY-NC-SA 3.0 keep both charges up almost all the time. It is one of the gems you do not drop.

Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0. The Absent AmuletAbsent AmuletAmulet baseGrants one random Spirit skill at level 12: Cast on Elemental Ailment, Cast on Critical, Cast on Dodge, Rhoa Mount, Archmage, Trinity, or Eternal RageThe granted skill does not cost you any Spirit-1 Prefix Modifier allowed-1 Suffix Modifier allowedPoE2DB · CC BY-NC-SA 3.0 grants it, so it costs no spirit. Uhtred’s OmenUhtred's OmenSupport gemSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0 adds levels to a skill with exactly one other support, and Vitality IVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 is that support.

BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0. Dialla’s DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0 is the usual one. BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 drains life while we are not losing rage, so Vitality IIVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 gives the regeneration to pay for it.

Wind DancerWind DancerSkill gemWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.PoE2DB · CC BY-NC-SA 3.0. This is the defensive layer I use on evasion characters. Blind IIBlind ISupport gemSupports any skill that Hits enemies, causing them to Blind on Hit.PoE2DB · CC BY-NC-SA 3.0 and MaimMaimSupport gemSupports Attacks, causing them to Maim enemies.PoE2DB · CC BY-NC-SA 3.0 make the hit it deals when we are hit apply their effects, and Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0 widens it.

Mana RemnantsMana RemnantsSkill gemConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.PoE2DB · CC BY-NC-SA 3.0. Werewolves are hungry for mana, and this fixes it. It works from critical hits against enemies with an elemental ailment, and we are critting frozen enemies all the time. Harmonic Remnants IIHarmonic Remnants ISupport gemSupports Skills which create Remnants, allowing those Remnants to be collected from further away.PoE2DB · CC BY-NC-SA 3.0 and Remnant Potency IRemnant Potency ISupport gemSupports Skills which create Remnants, making those Remnants more powerful.PoE2DB · CC BY-NC-SA 3.0 support it. It needs a skill slot and spirit, and that is the reason for the Unset RingUnset RingRing baseGrants 1 additional Skill SlotPoE2DB · CC BY-NC-SA 3.0 below.

Full Endgame Gem Setups

These are the exact setups from the Full build. Hover any gem to see what it does.

  • ShredShredSkill gemShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Rapid Attacks IIRapid Attacks ISupport gemSupports Attacks, causing them to Attack faster.PoE2DB · CC BY-NC-SA 3.0
      • Close Combat IIClose Combat ISupport gemSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.PoE2DB · CC BY-NC-SA 3.0
      • Crescendo IICrescendo ISupport gemSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.PoE2DB · CC BY-NC-SA 3.0
      • Long Fuse IILong Fuse ISupport gemSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.PoE2DB · CC BY-NC-SA 3.0
  • Lunar AssaultLunar AssaultSkill gemShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.PoE2DB · CC BY-NC-SA 3.0
      • Ice Bite IIIce Bite ISupport gemSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Ancestral Call IIAncestral Call ISupport gemSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Rigwald's FerocityRigwald's FerocitySupport gemSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Rakiata's FlowRakiata's FlowSupport gemSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.PoE2DB · CC BY-NC-SA 3.0
  • PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0
      • Brutus' BrainBrutus' BrainSupport gemSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.PoE2DB · CC BY-NC-SA 3.0
      • Mark for DeathMark for DeathSupport gemSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.PoE2DB · CC BY-NC-SA 3.0
      • Eternal MarkEternal MarkSupport gemSupports Mark Skills, causing them to not be Consumed the first time they are Activated.PoE2DB · CC BY-NC-SA 3.0
      • Holy DescentHoly DescentSupport gemSupports Skills that leap into the air, causing them to create Consecrated Ground when you land.PoE2DB · CC BY-NC-SA 3.0
      • Culling Strike IICulling Strike ISupport gemSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.PoE2DB · CC BY-NC-SA 3.0
  • Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0
      • TirelessTirelessSupport gemSupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.PoE2DB · CC BY-NC-SA 3.0
      • Echoing CryEchoing CrySupport gemSupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.PoE2DB · CC BY-NC-SA 3.0
      • Living Lightning IILiving LightningSupport gemSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Vruun's AftermathVruun's AftermathSupport gemSupports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.PoE2DB · CC BY-NC-SA 3.0
      • Paquate's PactPaquate's PactSupport gemSupports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.PoE2DB · CC BY-NC-SA 3.0
  • Cross SlashCross SlashSkill gemShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode. immediately. This skill can be used while using other skills to interrupt them.PoE2DB · CC BY-NC-SA 3.0
      • Culmination IICulmination ISupport gemSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.PoE2DB · CC BY-NC-SA 3.0
      • Heavy SwingHeavy SwingSupport gemSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.PoE2DB · CC BY-NC-SA 3.0
      • HeftHeftSupport gemSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePoE2DB · CC BY-NC-SA 3.0
      • Ailith's ChimesAilith's ChimesSupport gemSupports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expendedPoE2DB · CC BY-NC-SA 3.0
      • Morrigan's InsightMórrigan's InsightSupport gemSupports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.PoE2DB · CC BY-NC-SA 3.0
  • Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Cooldown Recovery IICooldown Recovery ISupport gemSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.PoE2DB · CC BY-NC-SA 3.0
      • Prolonged Duration IIProlonged Duration ISupport gemSupports any skill that has a duration, making that duration longer.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Atalui's BloodlettingAtalui's BloodlettingSupport gemSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.PoE2DB · CC BY-NC-SA 3.0
      • Vorana's SiegeVorana's SiegeSupport gemSupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.PoE2DB · CC BY-NC-SA 3.0
  • Herald of IceHerald of IceSkill gemWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0
      • Armour Break IIIArmour Break ISupport gemSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.PoE2DB · CC BY-NC-SA 3.0
      • Armour ExplosionArmour ExplosionSupport gemSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.PoE2DB · CC BY-NC-SA 3.0
      • Uruk's SmeltingUruk's SmeltingSupport gemSupports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.PoE2DB · CC BY-NC-SA 3.0
  • Called ShotsCalled ShotsSkill gemApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy.PoE2DB · CC BY-NC-SA 3.0
      • Sniper's MarkSniper's MarkSkill gemMark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.PoE2DB · CC BY-NC-SA 3.0
      • Charged MarkCharged MarkSupport gemSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.PoE2DB · CC BY-NC-SA 3.0
      • Mark of Siphoning IIMark of SiphoningSupport gemSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.PoE2DB · CC BY-NC-SA 3.0
      • Charge Profusion IICharge Profusion ISupport gemSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.PoE2DB · CC BY-NC-SA 3.0
      • Cooldown Recovery IICooldown Recovery ISupport gemSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.PoE2DB · CC BY-NC-SA 3.0
  • Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0
      • Vitality IVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0
      • Uhtred's OmenUhtred's OmenSupport gemSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0
  • Wind DancerWind DancerSkill gemWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.PoE2DB · CC BY-NC-SA 3.0
      • Blind IIBlind ISupport gemSupports any skill that Hits enemies, causing them to Blind on Hit.PoE2DB · CC BY-NC-SA 3.0
      • MaimMaimSupport gemSupports Attacks, causing them to Maim enemies.PoE2DB · CC BY-NC-SA 3.0
      • Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0
  • Mana RemnantsMana RemnantsSkill gemConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.PoE2DB · CC BY-NC-SA 3.0
      • Harmonic Remnants IIHarmonic Remnants ISupport gemSupports Skills which create Remnants, allowing those Remnants to be collected from further away.PoE2DB · CC BY-NC-SA 3.0
      • Remnant Potency IRemnant Potency ISupport gemSupports Skills which create Remnants, making those Remnants more powerful.PoE2DB · CC BY-NC-SA 3.0
  • BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0
      • Dialla's DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0
      • Vitality IIVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0

Gear

Full EndgameLevel 93 DeadeyeView on poe.ninja
Wildwood SolaceSpiny TalismanQuality: +30%Bonded: Gain 8% of Damage as Extra Physical DamageGain 13% of Damage as Extra Chaos DamageBonded: 8% chance to gain an additional random Charge when you gain a ChargeGain 5% of Damage as Extra Damage of all ElementsAdds 43 to 93 Physical DamageAdds 104 to 160 Fire Damage+5 to Level of all Melee SkillsGain 49 Life per enemy killed+3.69% to Critical Hit Chance133% increased Physical DamageSocketed: Saqawal's Rune of the Sky, Fenumus' Rune of AgonyCorruptedBuild data · poe.ninjaGolem CowlDeerstalker HoodEvasion: 1103Quality: +20%Allocates Zarokh's GiftRaven-Touched+199 to Evasion Rating96% increased Evasion Rating33% increased Critical Hit Chance+39% to Cold Resistance+103 to maximum LifeGain Deflection Rating equal to 23% of Evasion RatingSocketed: Raven-Touched ShardBuild data · poe.ninjaMorior InvictusGrand RegaliaArmour: 994Evasion: 901Energy Shield: 273Quality: +20%+32 to maximum Life+33% to Chaos ResistanceRegenerate 1.5% of maximum Life per second355% increased Armour, Evasion and Energy Shield+60 to maximum Life per Socket filled+10% to all Elemental Resistances per Socket filled+14 to Spirit per Socket filledSocketed: Soul Core of Tacati ×3, Tecrod's GazeCorruptedBuild data · poe.ninjaHate BraidAbsent AmuletAllocates Grace of the Ancestors-1 Prefix Modifier allowed-1 Suffix Modifier allowedGrants Skill: Level 19 Eternal Rage+111 to maximum Life+4 to Level of all Melee Skills+37% to Fire Resistance+34 to SpiritBuild data · poe.ninjaOblivion SpiralPrismatic Ring+8% to all Elemental ResistancesAdds 12 to 24 Physical Damage to AttacksAdds 2 to 43 Lightning damage to Attacks+41% to Fire Resistance+28% to Lightning Resistance+33% to Cold Resistance+102 to maximum LifeBuild data · poe.ninjaStorm HoldUnset RingGrants 1 additional Skill SlotAdds 19 to 38 Physical Damage to AttacksAdds 25 to 39 Fire damage to AttacksAdds 8 to 15 Cold damage to Attacks+12 to all Attributes+31 to Strength+27% to Chaos ResistanceBuild data · poe.ninjaDemon TalonsPolished BracersEvasion: 355Quality: +20%Destroys all Augment Sockets on the item to create a Jewel Socket74% increased Evasion RatingAdds 1 to 49 Lightning damage to Attacks+2 to Level of all Melee SkillsGain Deflection Rating equal to 19% of Evasion Rating27% increased Critical Damage BonusAdds 9 to 19 Physical Damage to AttacksSocketed: Cadigan's EpiphanyBuild data · poe.ninjaIngenuityUtility BeltHas 3 Charm Slots20% of Flask Recovery applied Instantly3% reduced Charm Charges gained5% increased Charm Charges used30% increased bonuses gained from left Equipped Ring29% increased bonuses gained from right Equipped RingBuild data · poe.ninjaDire TrailDragonscale BootsEvasion: 638Quality: +20%18% increased Armour, Evasion and Energy ShieldBonded: +20 to maximum LifeBonded: +20 to maximum Mana35% increased Movement Speed100% increased Evasion Rating+102 to maximum Life46% reduced Shock duration on you+32% to Lightning Resistance+13 to SpiritSocketed: Greater Iron RuneBuild data · poe.ninjaAbundant Ultimate Life Flask of the VerdantUltimate Life FlaskGains 0.20 Charges per Second56% increased Amount RecoveredBuild data · poe.ninjaFull-bodied Ultimate Mana Flask of the VerdantUltimate Mana FlaskGains 0.20 Charges per Second51% increased Amount RecoveredBuild data · poe.ninjaTidebound Thawing Charm of the CopiousThawing CharmUsed when you become FrozenRecover 108 Mana when Used38% increased ChargesBuild data · poe.ninjaForsaken BangleAmethyst CharmUsed when you take Chaos damage from a Hit19% increased Duration50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effectBuild data · poe.ninjaBeira's AnguishDousing CharmUsed when you become Ignited24% Chance to gain a Charge when you kill an enemyCreates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum LifeBuild data · poe.ninja
JewelsChimeric IchorEmerald18% increased Evasion Rating13% increased Critical Damage Bonus for Attack Damage14% increased Attack Damage16% increased Critical Hit Chance for AttacksBuild data · poe.ninjaPandemonium HeartTime-Lost EmeraldSmall Passive Skills in Radius also grant 3% increased Evasion RatingSmall Passive Skills in Radius also grant 2% increased Attack DamageNotable Passive Skills in Radius also grant 6% increased Critical Hit Chance for AttacksNotable Passive Skills in Radius also grant 10% increased Critical Damage Bonus for Attack DamageBuild data · poe.ninjaUndying HateTimeless JewelGlorifying the defilement of 9942 souls in tribute to AmanamuPassives in radius are Conquered by the AbyssalsDesecration makes this item unstableHistoricBuild data · poe.ninjaDragon DesireEmerald19% increased Evasion Rating17% increased Critical Damage Bonus for Attack Damage11% increased Attack Damage11% increased Critical Hit Chance for AttacksBuild data · poe.ninjaHeart of the WellDiamondGain 15% of Damage as Extra Fire Damage6% increased Critical Hit Chance12% increased Critical Damage Bonus10% increased Life Regeneration rateGain 12% of Damage as Extra Chaos DamageBuild data · poe.ninjaFrom NothingDiamondPassives in Radius of Pain Attunement can be Allocatedwithout being connected to your treeCorruptedBuild data · poe.ninjaMegalomaniacDiamondAllocates Primal RageAllocates The Noble WolfAllocates Casting CascadeCorruptedBuild data · poe.ninja

The rare items below are described by their mods, because the bases change for everyone depending on their resistances, attributes, and the rest of their gear. The exceptions are the ones where the base is the point.

Weapon. A rare Spiny TalismanSpiny TalismanTalisman baseTalisman base with 5% base weapon Critical Hit Chance.PoE2DB · CC BY-NC-SA 3.0. It has a high base critical hit chance, and this build wants critical hits. I want levels of melee skills, physical damage, flat physical and fire damage, critical hit chance, and life gained per kill. Saqawal’s Rune of the SkySaqawal's Rune of the SkyRuneMartial Weapon: Gain 5% of Damage as Extra Damage of all ElementsWand or Staff: Gain 5% of Damage as Extra Damage of all ElementsBonded: Martial Weapon: 8% chance to gain an additional random Charge when you gain a ChargeBonded: Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same typePoE2DB · CC BY-NC-SA 3.0 gives extra elemental damage, and Fenumus’ Rune of AgonyFenumus' Rune of AgonyRuneMartial Weapon: Gain 13% of Damage as Extra Chaos DamageWand or Staff: Gain 13% of Damage as Extra Chaos DamageBonded: Martial Weapon: Gain 8% of Damage as Extra Physical DamageBonded: Wand or Staff: Gain 8% of Damage as Extra Physical DamagePoE2DB · CC BY-NC-SA 3.0 gives extra chaos damage. A good talisman is where the damage comes from, so it is the first item to upgrade.

Helmet. A rare helmet with evasion. I want increased evasion, critical hit chance, maximum life, a resistance, and the mod that gives deflection rating equal to a share of our evasion rating. It has a Raven-Touched ShardRaven-Touched ShardAugmentHelmets: Raven-TouchedSocket-bound. Limited to: 1PoE2DB · CC BY-NC-SA 3.0 in its socket, which lets me anoint it with Zarokh’s GiftZarokh's GiftPassive skillSinister Jewel SocketPoE2DB · CC BY-NC-SA 3.0 for an extra jewel socket.

Amulet. An Absent AmuletAbsent AmuletAmulet baseGrants one random Spirit skill at level 12: Cast on Elemental Ailment, Cast on Critical, Cast on Dodge, Rhoa Mount, Archmage, Trinity, or Eternal RageThe granted skill does not cost you any Spirit-1 Prefix Modifier allowed-1 Suffix Modifier allowedPoE2DB · CC BY-NC-SA 3.0. It grants Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0 at no spirit cost, which leaves the spirit for BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0, Wind DancerWind DancerSkill gemWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.PoE2DB · CC BY-NC-SA 3.0, and Mana RemnantsMana RemnantsSkill gemConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.PoE2DB · CC BY-NC-SA 3.0. The price is one prefix and one suffix. It is anointed with Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0, which gives 10% increased attack speed and 1% increased evasion rating for every point of rage. I want maximum life, levels of melee skills, spirit, and resistances on it. Before you have it, Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0 costs 100 spirit, and you have to give something up. Mana RemnantsMana RemnantsSkill gemConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.PoE2DB · CC BY-NC-SA 3.0 is the first thing I would drop, and Uhtred’s ChaliceUhtred's ChaliceUnique item(200—300)% increased Amount Recovered70% reduced Recovery rate(50—60)% reduced ChargesMana Recovery from Flasks can Overflow maximum Mana during EffectLose 5% Life per second while you have no Runic Ward during EffectPoE2DB · CC BY-NC-SA 3.0 can cover the mana for a while. After that, BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 and Wind DancerWind DancerSkill gemWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.PoE2DB · CC BY-NC-SA 3.0 can go. Charge RegulationCharge RegulationSkill gemWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20—26)% more Critical Hit Chance while you have a Power Charge(15—20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge(20—25)% increased Skill Speed while you have a Frenzy ChargeConsumes one of each Charge every 10 secondsPoE2DB · CC BY-NC-SA 3.0, Herald of IceHerald of IceSkill gemWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.PoE2DB · CC BY-NC-SA 3.0, and Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0 are the three you do not drop.

Rings. Two rare rings, and one of them should be an Unset RingUnset RingRing baseGrants 1 additional Skill SlotPoE2DB · CC BY-NC-SA 3.0, for the extra skill slot. Between the two I want flat physical, fire, cold, and lightning damage to attacks, resistances, maximum life, and attributes. IngenuityIngenuityUnique itemHas (1—3) Charm Slots20% of Flask Recovery applied Instantly(-20—20)% reduced Charm Charges gained(-10—10)% reduced Charm Charges used(20—30)% increased bonuses gained from left Equipped Ring(20—30)% increased bonuses gained from right Equipped RingPoE2DB · CC BY-NC-SA 3.0 on the belt increases the bonuses from both rings, so the rings matter more than usual.

Body armour. Morior InvictusMorior InvictusUnique item(300—400)% increased Armour, Evasion and Energy Shield[3 Random Socket Modifiers]Has 4 Augment Sockets (Hidden)PoE2DB · CC BY-NC-SA 3.0. Every filled socket gives life, elemental resistances, and spirit, so it carries a lot of what the build needs. I fill it with three Soul Core of TacatiSoul Core of TacatiSoul CoreMartial Weapon: 25% increased Magnitude of Poison you inflictArmour: +13% to Chaos ResistancePoE2DB · CC BY-NC-SA 3.0 for chaos resistance and Tecrod’s GazeTecrod's GazeUnique itemBody Armours: Regenerate 1.5% of maximum Life per secondGloves: 25% increased Life Cost EfficiencyBoots: 10% increased Movement Speed when on Low LifePoE2DB · CC BY-NC-SA 3.0 for life regeneration, which helps pay for BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0.

Belt. IngenuityIngenuityUnique itemHas (1—3) Charm Slots20% of Flask Recovery applied Instantly(-20—20)% reduced Charm Charges gained(-10—10)% reduced Charm Charges used(20—30)% increased bonuses gained from left Equipped Ring(20—30)% increased bonuses gained from right Equipped RingPoE2DB · CC BY-NC-SA 3.0. It increases the bonuses from both of our rings.

Gloves. Rare evasion gloves. I want increased evasion, flat lightning and physical damage to attacks, levels of melee skills, critical damage bonus, and deflection rating equal to a share of our evasion. The Cadigan’s EpiphanyCadigan's EpiphanyRunePlace into an empty Augment Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved or replaced.PoE2DB · CC BY-NC-SA 3.0 rune destroys the augment sockets and turns them into a jewel socket, and mine holds a rare EmeraldEmeraldJewelPlace into an allocated Jewel Socket on the Passive Skill Tree.PoE2DB · CC BY-NC-SA 3.0 with evasion, attack damage, critical hit chance, and critical damage bonus. Before you have enough damage, wear Sine AequoSine AequoUnique item(10—15)% increased Skill Speed(150—200)% increased Armour, Evasion and Energy ShieldImmobilise enemies at 50% buildup instead of 100%(30—50)% increased Damage against Immobilised EnemiesPoE2DB · CC BY-NC-SA 3.0 instead. It immobilises enemies at 50% buildup, and freezing counts as immobilising, so enemies freeze faster. Freeze buildup depends on the damage we deal, so a freeze is hard to land when damage is low. Sine AequoSine AequoUnique item(10—15)% increased Skill Speed(150—200)% increased Armour, Evasion and Energy ShieldImmobilise enemies at 50% buildup instead of 100%(30—50)% increased Damage against Immobilised EnemiesPoE2DB · CC BY-NC-SA 3.0 also adds damage against immobilised enemies. Switch to the rare gloves once you have the damage for them.

Boots. Rare evasion boots. I want the highest movement speed, maximum life, evasion, a lightning resistance, and spirit. I socket a Greater Iron RuneGreater Iron RuneRuneMartial Weapon: 18% increased Physical DamageWand or Staff: 30% increased Spell DamageArmour: 18% increased Armour, Evasion and Energy ShieldPoE2DB · CC BY-NC-SA 3.0 for increased armour, evasion, and energy shield.

CharmsCharmsGame mechanicCharms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.The maximum number of Charm slots is capped at 3.PoE2DB · CC BY-NC-SA 3.0. A Thawing CharmThawing CharmCharmA charm that activates when you become Frozen and grants immunity to Freeze.PoE2DB · CC BY-NC-SA 3.0 so you never stay frozen, Beira’s AnguishBeira's AnguishUnique itemGrants Immunity to IgniteUsed when you become Ignited(20—25)% Chance to gain a Charge when you kill an enemyCreates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum LifePoE2DB · CC BY-NC-SA 3.0, which makes us immune to ignite when we are ignited, and Forsaken BangleForsaken BangleUnique itemUsed when you take Chaos damage from a Hit(15—25)% increased Duration50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effectPoE2DB · CC BY-NC-SA 3.0, which triggers when we take chaos damage from a hit and recoups half of the chaos damage it prevents as life and mana.

Passive Tree

Click the image to enlarge it.

The ascendancy comes first. Called ShotsCalled ShotsSkill gemApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy.PoE2DB · CC BY-NC-SA 3.0 and Gathering WindsGathering WindsPassive skillGain Tailwind on Skill useLose all Tailwind when HitPoE2DB · CC BY-NC-SA 3.0 are the two I always take, as I explained in the introduction. After them I take BullseyeBullseyePassive skillApply 10 Critical Weakness to Enemies when Consuming a Mark on themPoE2DB · CC BY-NC-SA 3.0, which applies 10 Critical Weakness to an enemy whenever we consume a mark on it. We consume marks all the time: Called ShotsCalled ShotsSkill gemApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy.PoE2DB · CC BY-NC-SA 3.0 reapplies and consumes Sniper’s MarkSniper's MarkSkill gemMark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.PoE2DB · CC BY-NC-SA 3.0 constantly, and PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0 marks as well, so we use two marks. The last two points go into Projectile Proximity SpecialisationProjectile Proximity SpecialisationPassive skillChoose one:Far ShotPoint BlankPoE2DB · CC BY-NC-SA 3.0, and there I choose Point BlankPoint BlankPassive skillProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metresPoE2DB · CC BY-NC-SA 3.0. It makes projectiles deal 20% more hit damage to targets in the first stretch of their movement. We are not firing projectiles, but the ice fragments that ShredShredSkill gemShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.PoE2DB · CC BY-NC-SA 3.0 drops on a frozen target are projectiles, and they explode on an enemy we are standing next to, so they get the bonus. It matters for single target bosses and does nothing when mapping, but it is still the best thing I found for those last two points. The small ascendancy nodes on the way give mark effect, projectile speed, and skill speed.

The alternative for those points is Thrilling ChaseThrilling ChasePassive skillBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubledPoE2DB · CC BY-NC-SA 3.0, with The Frenzied BearThe Frenzied BearPassive skill30% increased Damage if you've consumed a Frenzy Charge Recently10% increased Skill Speed if you've consumed a Frenzy Charge Recently+10 to StrengthPoE2DB · CC BY-NC-SA 3.0 on the tree. We make a lot of Frenzy Charges, so doubling the benefit from consuming them looks attractive. The problem is that the only thing consuming our charges is Charge RegulationCharge RegulationSkill gemWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20—26)% more Critical Hit Chance while you have a Power Charge(15—20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge(20—25)% increased Skill Speed while you have a Frenzy ChargeConsumes one of each Charge every 10 secondsPoE2DB · CC BY-NC-SA 3.0, once every 10 seconds, and the word recently in The Frenzied BearThe Frenzied BearPassive skill30% increased Damage if you've consumed a Frenzy Charge Recently10% increased Skill Speed if you've consumed a Frenzy Charge Recently+10 to StrengthPoE2DB · CC BY-NC-SA 3.0 means the past 4 seconds. So the bonus is active about 40% of the time, and Thrilling ChaseThrilling ChasePassive skillBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubledPoE2DB · CC BY-NC-SA 3.0 only triggers half of those times, which leaves about 20%. I want something consistent, so I pick BullseyeBullseyePassive skillApply 10 Critical Weakness to Enemies when Consuming a Mark on themPoE2DB · CC BY-NC-SA 3.0 and Point BlankPoint BlankPassive skillProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metresPoE2DB · CC BY-NC-SA 3.0.

Next is defence. Enhanced ReflexesEnhanced ReflexesPassive skill20% increased Evasion RatingGain Deflection Rating equal to 5% of Evasion Rating8% increased DexterityPoE2DB · CC BY-NC-SA 3.0, Enduring DeflectionEnduring DeflectionPassive skill20% increased Evasion RatingPrevent +3% of Damage from Deflected HitsPoE2DB · CC BY-NC-SA 3.0, Trained DeflectionTrained DeflectionPassive skillPrevent +6% of Damage from Deflected HitsPoE2DB · CC BY-NC-SA 3.0, Beastial SkinBeastial SkinPassive skill100% increased Evasion Rating from Equipped Body ArmourPoE2DB · CC BY-NC-SA 3.0, and Escape VelocityEscape VelocityPassive skill3% increased Movement Speed30% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0 give evasion rating and deflection, and Trained DeflectionTrained DeflectionPassive skillPrevent +6% of Damage from Deflected HitsPoE2DB · CC BY-NC-SA 3.0 and Enduring DeflectionEnduring DeflectionPassive skill20% increased Evasion RatingPrevent +3% of Damage from Deflected HitsPoE2DB · CC BY-NC-SA 3.0 prevent a share of the damage from deflected hits. Escape StrategyEscape StrategyPassive skill100% increased Evasion Rating if you have been Hit Recently30% reduced Evasion Rating if you haven't been Hit RecentlyPoE2DB · CC BY-NC-SA 3.0 and Careful ConsiderationCareful ConsiderationPassive skill30% reduced Evasion Rating if you have been Hit Recently100% increased Evasion Rating if you haven't been Hit RecentlyPoE2DB · CC BY-NC-SA 3.0 are two sides of the same idea. One gives a large bonus to evasion rating if we have been hit recently and a penalty if we have not, and the other does the reverse. With both, one of them is always paying out and the other is costing less, so we have a net increase to evasion rating whether we have been hit or not. TailwindTailwindGame mechanicGrants 1% increased movement speed, 2% increased Skill Speed, 10% increased Evasion Rating and prevent 1% of Damage from Deflected Hits per stack. Maximum 10 stacks.PoE2DB · CC BY-NC-SA 3.0 adds evasion rating and prevents a share of the damage from deflected hits for each stack.

The Undying Hate Timeless JewelUndying Hate Timeless JewelUnique itemGlorifying the defilement of (79—30977) souls in tribute to AmanamuPassives in radius are Conquered by the AbyssalsDesecration makes this item unstablePoE2DB · CC BY-NC-SA 3.0 is the safety net for the hits that deflection does not stop. Chaos InoculationChaos InoculationKeystone passiveMaximum Life is 1Immune to Chaos Damage and BleedingPoE2DB · CC BY-NC-SA 3.0 is the only keystone in its range, and the jewel turns it into Sacrifice of FleshSacrifice of FleshKeystone passiveWhen taking damage from Hits, prevent 20% of Life Loss, then lose 150% of Life Loss prevented this way over 4 seconds.PoE2DB · CC BY-NC-SA 3.0. When we take damage from hits, 20% of the life loss is prevented, and then we lose 150% of what was prevented over 4 seconds. So a hit lands as 80% of its damage at once, and the rest arrives slowly, which softens the hit that would otherwise kill us. We repay the debt with life regeneration from Tecrod’s GazeTecrod's GazeUnique itemBody Armours: Regenerate 1.5% of maximum Life per secondGloves: 25% increased Life Cost EfficiencyBoots: 10% increased Movement Speed when on Low LifePoE2DB · CC BY-NC-SA 3.0 and the VitalityVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 supports, and with our flasks. I recommend the jewel.

The critical hit side of the tree is the rest of the damage. Struck ThroughStruck ThroughPassive skillAttacks have +1% to Critical Hit ChancePoE2DB · CC BY-NC-SA 3.0 gives plus 1% to critical hit chance for attacks, Serrated EdgesSerrated EdgesPassive skill10% increased Critical Hit Chance for Attacks30% increased Attack Damage against Rare or Unique EnemiesPoE2DB · CC BY-NC-SA 3.0, HeartstoppingHeartstoppingPassive skill+10 to Intelligence20% increased Critical Hit ChancePoE2DB · CC BY-NC-SA 3.0, and Careful AssassinCareful AssassinPassive skill20% reduced Critical Damage Bonus50% increased Critical Hit ChancePoE2DB · CC BY-NC-SA 3.0 give critical hit chance, and ThroatseekerThroatseekerPassive skill60% increased Critical Damage Bonus20% reduced Critical Hit ChancePoE2DB · CC BY-NC-SA 3.0, CookedCookedPassive skill60% increased Critical Damage Bonus25% reduced Armour, Evasion and Energy ShieldPoE2DB · CC BY-NC-SA 3.0, and HeartbreakingHeartbreakingPassive skill25% increased Critical Damage Bonus+10 to StrengthPoE2DB · CC BY-NC-SA 3.0 give critical damage bonus. ThroatseekerThroatseekerPassive skill60% increased Critical Damage Bonus20% reduced Critical Hit ChancePoE2DB · CC BY-NC-SA 3.0 reduces our critical hit chance, CookedCookedPassive skill60% increased Critical Damage Bonus25% reduced Armour, Evasion and Energy ShieldPoE2DB · CC BY-NC-SA 3.0 reduces our armour, evasion, and energy shield, and Careful AssassinCareful AssassinPassive skill20% reduced Critical Damage Bonus50% increased Critical Hit ChancePoE2DB · CC BY-NC-SA 3.0 reduces our critical damage bonus, and the large bonuses they give pay for that. The Time-Lost EmeraldTime-Lost EmeraldJewelPlace into an allocated Jewel Socket on the Passive Skill Tree.PoE2DB · CC BY-NC-SA 3.0 makes notables also grant critical hit chance and critical damage bonus, and small passives also grant evasion rating and attack damage. Heart of the WellHeart of the WellUnique itemCustom Desecrated prefixCustom Desecrated prefixCustom Desecrated suffixCustom Desecrated suffixPoE2DB · CC BY-NC-SA 3.0 gives extra fire and chaos damage, critical hit chance, critical damage bonus, and life regeneration, and the other EmeraldEmeraldJewelPlace into an allocated Jewel Socket on the Passive Skill Tree.PoE2DB · CC BY-NC-SA 3.0s carry evasion, attack damage, critical hit chance, and critical damage bonus.

The rest is a few damage notables. Maiming StrikeMaiming StrikePassive skill25% increased Attack DamageAttacks have 25% chance to Maim on HitPoE2DB · CC BY-NC-SA 3.0 gives attack damage and a chance to maim, StupefyStupefyPassive skill10% chance to Daze on Hit30% increased Damage against Dazed EnemiesPoE2DB · CC BY-NC-SA 3.0 and Dizzying HitsDizzying HitsPassive skill10% chance to Daze on Hit25% increased Critical Hit Chance against Dazed EnemiesPoE2DB · CC BY-NC-SA 3.0 daze and punish dazed enemies, Material SolidificationMaterial SolidificationPassive skillGain 8% of Damage as Extra Physical Damage15% increased effect of Fully Broken ArmourPoE2DB · CC BY-NC-SA 3.0 adds physical damage as extra and strengthens fully broken armour, Thin IceThin IcePassive skill20% increased Freeze Buildup50% increased Damage with Hits against Frozen EnemiesPoE2DB · CC BY-NC-SA 3.0 and Heavy FrostHeavy FrostPassive skill20% increased Freeze BuildupHits ignore non-negative Elemental Resistances of Frozen EnemiesPoE2DB · CC BY-NC-SA 3.0 reward the frozen enemies we make, CatalysisCatalysisPassive skill20% increased Elemental Damage with Attacks5% of Physical Damage from Hits taken as Damage of a Random ElementPoE2DB · CC BY-NC-SA 3.0 gives elemental damage with attacks, and Coming CalamityComing CalamityPassive skill40% increased Cold Damage while affected by Herald of Ice40% increased Fire Damage while affected by Herald of Ash40% increased Lightning Damage while affected by Herald of ThunderPoE2DB · CC BY-NC-SA 3.0 gives cold damage while Herald of IceHerald of IceSkill gemWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.PoE2DB · CC BY-NC-SA 3.0 is active. Honed InstinctsHoned InstinctsPassive skill8% increased Projectile Speed8% increased Attack Speed+10 to DexterityPoE2DB · CC BY-NC-SA 3.0 gives attack speed.

From NothingFrom NothingUnique itemPassives in Radius of Passive Skill can be Allocatedwithout being connected to your treePoE2DB · CC BY-NC-SA 3.0 lets us allocate the nodes in the radius of Pain AttunementPain AttunementPassive skill30% less Critical Damage Bonus when on Full Life30% more Critical Damage Bonus when on Low LifePoE2DB · CC BY-NC-SA 3.0 without a connected path. Four notables are in range. DesensitisationDesensitisationPassive skill25% increased Critical Damage BonusHits against you have 25% reduced Critical Damage BonusPoE2DB · CC BY-NC-SA 3.0 gives critical damage bonus and reduces the critical damage bonus of hits against us, Hide of the BearHide of the BearPassive skill40% increased Armour while Shapeshifted+1% to Maximum Fire Resistance while Shapeshifted25% increased Stun Threshold while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 gives armour while shapeshifted, Bringer of OrderBringer of OrderPassive skill20% increased DamageMinions deal 20% increased DamagePoE2DB · CC BY-NC-SA 3.0 gives increased damage, and Pack EncouragementPack EncouragementPassive skill5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%PoE2DB · CC BY-NC-SA 3.0 gives attack damage for each minion in our presence, which the wolves from PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0 provide. Brutus’ BrainBrutus' BrainSupport gemSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.PoE2DB · CC BY-NC-SA 3.0 makes them unable to take damage, so they cannot die.

My MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0 allocates Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 and The Noble WolfThe Noble WolfPassive skill25% increased Magnitude of Ailments you inflict against Marked Enemies20% increased Critical Hit Chance against Marked Enemies+10 to DexterityPoE2DB · CC BY-NC-SA 3.0. Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 gives plus 12 maximum rage while shapeshifted, which means more evasion from Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0 and more damage from BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0. The Noble WolfThe Noble WolfPassive skill25% increased Magnitude of Ailments you inflict against Marked Enemies20% increased Critical Hit Chance against Marked Enemies+10 to DexterityPoE2DB · CC BY-NC-SA 3.0 gives increased ailment magnitude and critical hit chance against marked enemies, and Called ShotsCalled ShotsSkill gemApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy.PoE2DB · CC BY-NC-SA 3.0 keeps nearly everything near us marked. The jewel’s third enchant is a spell notable that does nothing for a werewolf.