Path of Exile 2

Gemling Legionnaire

MercenaryTier A

Introduction

This guide builds on the general werewolf guide and only covers what is specific to the Gemling Legionnaire. If a skill, support, or mechanic here is unclear, read the general guide first.

The Gemling Legionnaire gets a lot of power from gem quality, and that is what this build is about. The quality bonuses give us damage and tankiness. This is a tanky, comfortable build, and it is not the fastest one. I would rather not die than be fast, because dying costs you experience, loot, the map, and time. I can clear a 200% delirious map without worrying about anything killing me. Getting there takes investment, and everything in the build can still be upgraded.

In my hideout I have 77% armour, 60% evasion, 23% block, and 61% deflection, and they all go higher in maps thanks to Constricting CommandConstricting CommandUnique item+(80—120) to maximum Life+(10—15) to all Attributes(8—12) Life Regeneration per secondRequire (2—4) fewer enemies to be SurroundedPoE2DB · CC BY-NC-SA 3.0. The Late Endgame version covered here uses expensive pieces: Rakiata’s FlowRakiata's FlowSupport gemSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.PoE2DB · CC BY-NC-SA 3.0, Rigwald’s FerocityRigwald's FerocitySupport gemSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0, Her DeclarationHer DeclarationSupport gemSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.PoE2DB · CC BY-NC-SA 3.0, and Seraph’s HeartSeraph's HeartSupport gemSupports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.PoE2DB · CC BY-NC-SA 3.0. You don’t need any of them.

I clear faster when I keep my buffs up. Use Savage FurySavage FurySkill gemWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.PoE2DB · CC BY-NC-SA 3.0 every time it is ready, and keep moving instead of standing around picking up loot.

Skill Gems

The gem setups from the general guide apply, so this section only covers what the Gemling Legionnaire changes.

Lunar AssaultLunar AssaultSkill gemShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.PoE2DB · CC BY-NC-SA 3.0. I use Bhatair’s VengeanceBhatair's VengeanceSupport gemSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.PoE2DB · CC BY-NC-SA 3.0 in place of Ice Bite IIIce Bite ISupport gemSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.PoE2DB · CC BY-NC-SA 3.0. Ice Bite IIIce Bite ISupport gemSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.PoE2DB · CC BY-NC-SA 3.0 is better in 90% of scenarios, but when you stack a lot of rage like we do, Bhatair’s VengeanceBhatair's VengeanceSupport gemSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.PoE2DB · CC BY-NC-SA 3.0 is better. Rigwald’s FerocityRigwald's FerocitySupport gemSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0 makes a skill hit harder in the second weapon set, so all my skills sit in the second weapon set. Savage FurySavage FurySkill gemWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.PoE2DB · CC BY-NC-SA 3.0 takes the first one, and I cover that in the spirit gems below.

PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0. PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0 runs Brutus’ BrainBrutus' BrainSupport gemSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.PoE2DB · CC BY-NC-SA 3.0 instead of Freezing MarkFreezing MarkSkill gemMark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.PoE2DB · CC BY-NC-SA 3.0, because the wolves are what the Gemling Legionnaire gets out of PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0. Advanced ThaumaturgyAdvanced ThaumaturgyPassive skillGem Quality grants Socketed Skills an additional effectPoE2DB · CC BY-NC-SA 3.0 makes gem quality give PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0 more wolves, and I have 13 of them. Predator’s MarkPredator's MarkSkill gemMark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark.PoE2DB · CC BY-NC-SA 3.0 makes the target take increased damage for each enemy within six meters of it, up to 45%, so 13 wolves give me 39% increased damage just by standing there. Brutus’ BrainBrutus' BrainSupport gemSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.PoE2DB · CC BY-NC-SA 3.0 makes the wolves deal zero damage, and it also makes them immortal. They are there to make me deal more damage. Mark of SiphoningMark of SiphoningSupport gemSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.PoE2DB · CC BY-NC-SA 3.0 replaces Mark for Death IIMark for DeathSupport gemSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.PoE2DB · CC BY-NC-SA 3.0, so I leech mana from the target. The wolves still apply Culling Strike IICulling Strike ISupport gemSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.PoE2DB · CC BY-NC-SA 3.0 with their hits even though they deal zero damage. With 13 wolves hitting, any target in Culling StrikeCulling Strike ISupport gemSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.PoE2DB · CC BY-NC-SA 3.0 range gets culled, so it is always active.

Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0. In place of the damage supports, I use Cooldown Recovery IICooldown Recovery ISupport gemSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.PoE2DB · CC BY-NC-SA 3.0 so I can howl more often, and Deep FreezeDeep FreezeSupport gemSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.PoE2DB · CC BY-NC-SA 3.0 so a frozen target stays frozen longer.

Cross SlashCross SlashSkill gemShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode. immediately. This skill can be used while using other skills to interrupt them.PoE2DB · CC BY-NC-SA 3.0. Close Combat IIClose Combat ISupport gemSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.PoE2DB · CC BY-NC-SA 3.0 takes the place of Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0 here.

Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0. Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0 turns you and your wolves into white wolves. Uhtred’s ConstellationUhtred's ConstellationSupport gemSupports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.PoE2DB · CC BY-NC-SA 3.0 replaces Cooldown Recovery IICooldown Recovery ISupport gemSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.PoE2DB · CC BY-NC-SA 3.0. It makes Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0 deal 8% more damage for each different skill with a cooldown you used in the last 8 seconds, and it doesn’t matter whether you used them before or after Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0. Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0, PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0, and Cross SlashCross SlashSkill gemShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode. immediately. This skill can be used while using other skills to interrupt them.PoE2DB · CC BY-NC-SA 3.0 are three cooldowns, so the moonbeams deal 24% more damage. It also gives Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0 two extra cooldown uses. The downside is 50% less cooldown recovery rate, but the Gemling Legionnaire gives Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0 increased cooldown recovery rate, which covers it. If you aren’t going to use Uhtred’s ConstellationUhtred's ConstellationSupport gemSupports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.PoE2DB · CC BY-NC-SA 3.0, don’t use Second WindSecond Wind ISupport gemSupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.PoE2DB · CC BY-NC-SA 3.0 either. Use Cooldown Recovery IICooldown Recovery ISupport gemSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.PoE2DB · CC BY-NC-SA 3.0 instead. Oisín’s OathOisín's OathSupport gemSupports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.PoE2DB · CC BY-NC-SA 3.0 takes the place of Atalui’s BloodlettingAtalui's BloodlettingSupport gemSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.PoE2DB · CC BY-NC-SA 3.0. It makes mana leech recover based on elemental damage instead of physical damage. The werewolf is hungry for mana, and we deal elemental damage, so this keeps us leeching mana all the time. It is cheap.

BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0. This is the most important skill in the build. I double corrupted it to level 21 with 23 quality, because we want all the quality and levels we can get. At that level, BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 gives 63% increased rage effect and 16 maximum rage. Its quality adds another 20% increased rage effect, for 83% in total, which almost doubles everything rage gives us. I’m at 86 maximum rage. Dialla’s DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0 adds a level and quality to BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 and reduces its spirit reservation. Uhtred’s OmenUhtred's OmenSupport gemSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0 adds two levels as long as exactly one other support modifies the skill, so Dialla’s DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0 is the only other support on BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0. Dialla’s DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0 and Uhtred’s OmenUhtred's OmenSupport gemSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0 are expensive, and I got them last. You don’t need them.

BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 makes you lose 0.1% of your maximum life per rage per second, so at 86 rage you lose a lot of life, and Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0 keeps you at full rage all the time. I don’t like my life going down, even when I’m AFK in my hideout, so I want enough life regeneration to cover it. Multiply your rage by 0.001, then multiply that by your maximum life. I have 86 rage and 2,362 life, so I need about 203 life regeneration to break even. You can sit a little under that, because you also get life from kills, leech, and regeneration while surrounded. This is why VitalityVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 is in the build. I also run ClarityClarity ISupport gemSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 for mana sustain. I could take out ClarityClarity ISupport gemSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 and put in a second VitalityVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0, and I would be over the cap in regeneration. Check your own rage and life, do the math, and decide what you can afford. Morior InvictusMorior InvictusUnique item(300—400)% increased Armour, Evasion and Energy Shield[3 Random Socket Modifiers]Has 4 Augment Sockets (Hidden)PoE2DB · CC BY-NC-SA 3.0 can also give life regeneration per socket filled, which is another source.

Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0. I use an Absent AmuletAbsent AmuletAmulet baseGrants one random Spirit skill at level 12: Cast on Elemental Ailment, Cast on Critical, Cast on Dodge, Rhoa Mount, Archmage, Trinity, or Eternal RageThe granted skill does not cost you any Spirit-1 Prefix Modifier allowed-1 Suffix Modifier allowedPoE2DB · CC BY-NC-SA 3.0 with Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0, which gives me Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0 for free and frees up 100 spirit. I spend part of that on Her DeclarationHer DeclarationSupport gemSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 and Seraph’s HeartSeraph's HeartSupport gemSupports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.PoE2DB · CC BY-NC-SA 3.0. Her DeclarationHer DeclarationSupport gemSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 intimidates enemies in your presence, so I’m tankier and hit harder. Seraph’s HeartSeraph's HeartSupport gemSupports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.PoE2DB · CC BY-NC-SA 3.0 makes enemy hits have a 20% chance to treat all your resistances as 90%, and it costs 45 spirit. Both are expensive and neither is required. If you would rather keep a normal amulet with six modifiers, free up 100 spirit by cutting something else, like ClarityClarity ISupport gemSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0, and run Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0 as a regular spirit gem.

Other spirit gems. Wind DancerWind DancerSkill gemWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.PoE2DB · CC BY-NC-SA 3.0 is my defensive layer, since I’m a hybrid of armour and evasion. Savage FurySavage FurySkill gemWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.PoE2DB · CC BY-NC-SA 3.0 sits in the first weapon set, because the second one is where my skills need to be for Rigwald’s FerocityRigwald's FerocitySupport gemSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0. It still builds up but doesn’t take your spirit away. You use it, and when you swap back to the other weapon set you keep the buff without paying the spirit.

Late Endgame Gem Setups

These are the exact setups from the Late Endgame build. Hover any gem to see what it does.

  • ShredShredSkill gemShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.PoE2DB · CC BY-NC-SA 3.0
      • Rapid Attacks IIRapid Attacks ISupport gemSupports Attacks, causing them to Attack faster.PoE2DB · CC BY-NC-SA 3.0
      • Close Combat IIClose Combat ISupport gemSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Rage IIIRage ISupport gemSupports Melee Attacks, causing them to grant Rage on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Long Fuse IILong Fuse ISupport gemSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.PoE2DB · CC BY-NC-SA 3.0
  • Lunar AssaultLunar AssaultSkill gemShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.PoE2DB · CC BY-NC-SA 3.0
      • Bhatair's VengeanceBhatair's VengeanceSupport gemSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Ancestral Call IIAncestral Call ISupport gemSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Rigwald's FerocityRigwald's FerocitySupport gemSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Rakiata's FlowRakiata's FlowSupport gemSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.PoE2DB · CC BY-NC-SA 3.0
  • PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0
      • Brutus' BrainBrutus' BrainSupport gemSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.PoE2DB · CC BY-NC-SA 3.0
      • Mark of Siphoning IIMark of SiphoningSupport gemSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.PoE2DB · CC BY-NC-SA 3.0
      • Eternal MarkEternal MarkSupport gemSupports Mark Skills, causing them to not be Consumed the first time they are Activated.PoE2DB · CC BY-NC-SA 3.0
      • Charged MarkCharged MarkSupport gemSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.PoE2DB · CC BY-NC-SA 3.0
      • Culling Strike IICulling Strike ISupport gemSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.PoE2DB · CC BY-NC-SA 3.0
  • Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0
      • Echoing CryEchoing CrySupport gemSupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.PoE2DB · CC BY-NC-SA 3.0
      • TirelessTirelessSupport gemSupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.PoE2DB · CC BY-NC-SA 3.0
      • Cooldown Recovery IICooldown Recovery ISupport gemSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.PoE2DB · CC BY-NC-SA 3.0
      • Deep FreezeDeep FreezeSupport gemSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.PoE2DB · CC BY-NC-SA 3.0
  • Cross SlashCross SlashSkill gemShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode. immediately. This skill can be used while using other skills to interrupt them.PoE2DB · CC BY-NC-SA 3.0
      • Heavy SwingHeavy SwingSupport gemSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.PoE2DB · CC BY-NC-SA 3.0
      • Execute IIExecute ISupport gemSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.PoE2DB · CC BY-NC-SA 3.0
      • Close Combat IIClose Combat ISupport gemSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.PoE2DB · CC BY-NC-SA 3.0
      • Culmination IICulmination ISupport gemSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.PoE2DB · CC BY-NC-SA 3.0
      • Morrigan's InsightMórrigan's InsightSupport gemSupports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.PoE2DB · CC BY-NC-SA 3.0
  • Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Uhtred's ConstellationUhtred's ConstellationSupport gemSupports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.PoE2DB · CC BY-NC-SA 3.0
      • Prolonged Duration IIProlonged Duration ISupport gemSupports any skill that has a duration, making that duration longer.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Vorana's SiegeVorana's SiegeSupport gemSupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.PoE2DB · CC BY-NC-SA 3.0
      • Oisin's OathOisín's OathSupport gemSupports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.PoE2DB · CC BY-NC-SA 3.0
  • Herald of IceHerald of IceSkill gemWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0
      • Elemental FocusElemental FocusSupport gemSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.PoE2DB · CC BY-NC-SA 3.0
      • Cold AttunementCold AttunementSupport gemSupports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.PoE2DB · CC BY-NC-SA 3.0
      • Cold MasteryCold MasterySupport gemSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0
  • Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0
      • Her DeclarationHer DeclarationSupport gemSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.PoE2DB · CC BY-NC-SA 3.0
      • Seraph's HeartSeraph's HeartSupport gemSupports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.PoE2DB · CC BY-NC-SA 3.0
      • Clarity IClarity ISupport gemSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0
      • Vitality IVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0
  • Wind DancerWind DancerSkill gemWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.PoE2DB · CC BY-NC-SA 3.0
      • Blind IIBlind ISupport gemSupports any skill that Hits enemies, causing them to Blind on Hit.PoE2DB · CC BY-NC-SA 3.0
      • MaimMaimSupport gemSupports Attacks, causing them to Maim enemies.PoE2DB · CC BY-NC-SA 3.0
      • Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0
      • Life Leech IIILife Leech ISupport gemSupports Attacks, causing their Physical damage to Leech Life.PoE2DB · CC BY-NC-SA 3.0
  • Savage FurySavage FurySkill gemWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.PoE2DB · CC BY-NC-SA 3.0
      • Prolonged Duration IIProlonged Duration ISupport gemSupports any skill that has a duration, making that duration longer.PoE2DB · CC BY-NC-SA 3.0
      • DeliberationDeliberationSupport gemSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.PoE2DB · CC BY-NC-SA 3.0
      • Efficiency IIEfficiency ISupport gemSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.PoE2DB · CC BY-NC-SA 3.0
      • Profanity IIProfanity ISupport gemSupports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.PoE2DB · CC BY-NC-SA 3.0
  • BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0
      • Dialla's DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0
      • Uhtred's OmenUhtred's OmenSupport gemSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0

Gear

Late EndgameLevel 95 Gemling LegionnaireView on poe.ninja
Chimeric SongAlpha TalismanQuality: +21%Bonded: Gain 8% of Damage as Extra Physical DamageGain 13% of Damage as Extra Chaos DamageBonded: 8% chance to gain an additional random Charge when you gain a ChargeGain 5% of Damage as Extra Damage of all Elements+18% to Block chance16% increased Attack SpeedCompanions have 14% increased Attack Speed146% increased Physical DamageAdds 23 to 39 Physical DamageAdds 89 to 144 Fire Damage+33 to Strength+3 to Level of all Attack SkillsSocketed: Saqawal's Rune of the Sky, Fenumus' Rune of AgonyBuild data · poe.ninjaConstricting CommandViper CapEvasion: 215Quality: +20%Allocates Vengeful Fury+4 to Maximum RageRaven-Touched+109 to maximum Life+10 to all Attributes10.5 Life Regeneration per secondRequire 4 fewer enemies to be SurroundedSocketed: Raven-Touched Shard, Tzamoto's Soul Core of FerocityBuild data · poe.ninjaMorior InvictusGrand RegaliaArmour: 994Evasion: 901Energy Shield: 273Quality: +20%+33% to Chaos ResistanceRegenerate 1.5% of maximum Life per second15% of Damage is taken from Mana before LifeBonded: 8% of Maximum Life Converted to Energy Shield355% increased Armour, Evasion and Energy Shield10.8 Life Regeneration per second per Socket filled+9% to all Elemental Resistances per Socket filled+13 to Spirit per Socket filledSocketed: Soul Core of Tacati ×3, The Greatwolf's Rune of Willpower, Tecrod's GazeCorruptedBuild data · poe.ninjaBramble NooseAbsent AmuletAllocates Grace of the Ancestors-1 Prefix Modifier allowed-1 Suffix Modifier allowedGrants Skill: Level 17 Eternal Rage+17 to Strength22% increased Global Armour, Evasion and Energy Shield45% increased Evasion Rating+4 to Level of all Melee SkillsBuild data · poe.ninjaCarrion FingerPrismatic Ring+10% to all Elemental ResistancesAdds 20 to 37 Physical Damage to Attacks+108 to maximum LifeAdds 33 to 46 Fire damage to Attacks+41% to Cold Resistance+44% to Lightning ResistanceLeech 7.24% of Physical Attack Damage as ManaBuild data · poe.ninjaDread KnotSapphire Ring+28% to Cold ResistanceAdds 28 to 43 Fire damage to AttacksAdds 18 to 30 Physical Damage to AttacksAdds 2 to 50 Lightning damage to Attacks+13 to all Attributes+13% to all Elemental ResistancesGain 27 Mana per enemy killedBuild data · poe.ninjaSine AequoGrand ManchettesArmour: 213Evasion: 192Energy Shield: 60Quality: +20%Destroys all Augment Sockets on the item to create a Jewel Socket14% increased Skill Speed196% increased Armour, Evasion and Energy ShieldImmobilise enemies at 50% buildup instead of 100%49% increased Damage against Immobilised EnemiesSocketed: Cadigan's Epiphany, RubyBuild data · poe.ninjaDarkness EnthronedFine Belt+99 to SpiritIdols socketed in this item gain the benefits of their Bonded modifiers-1 to Spirit per 2 LevelsBonded: +9% to Quality of all SkillsBonded: 9% increased Spirit Reservation Efficiency of SkillsHas 2 Charm SlotsFlasks gain 0.17 charges per Second98% increased effect of Socketed Augment ItemsThis item gains bonuses from Socketed Items as though it was a Body ArmourBuild data · poe.ninjaDoom TrailFortress SabatonsArmour: 546Evasion: 499Quality: +20%+11% to Chaos Resistance30% increased Movement Speed+83 to Armour+76 to Evasion Rating98% increased Armour and Evasion+43% to Fire ResistanceGain Deflection Rating equal to 18% of Evasion Rating20 Life Regeneration per secondSocketed: Soul Core of TacatiBuild data · poe.ninjaConcentrated Ultimate Life Flask of the VerdantQuality: +20%Gains 0.20 Charges per Second69% increased Amount RecoveredBuild data · poe.ninjaLavianga's SpiritsGargantuan Mana FlaskQuality: +20%This Flask cannot be Used but applies its Effect constantly71% reduced Amount RecoveredBuild data · poe.ninjaFlooded Thawing Charm of the AbundantUsed when you become FrozenRecover 153 Mana when Used61% increased ChargesBuild data · poe.ninjaThe Fall of the AxeSilver CharmUsed when you are affected by a SlowGrants Onslaught during effectBuild data · poe.ninjaForsaken BangleAmethyst CharmQuality: +11%Used when you take Chaos damage from a Hit25% increased Duration50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effectBuild data · poe.ninja
JewelsDragon SplinterTime-Lost RubyNotable Passive Skills in Radius also grant 3% increased Block chanceNotable Passive Skills in Radius also grant 2% increased Skill Speed while Shapeshifted24% increased Effect of Notable Passive Skills in RadiusNotable Passive Skills in Radius also grant +1 to Maximum RageBuild data · poe.ninjaMegalomaniacDiamondAllocates Primal RageAllocates Chakra of LifeCorruptedBuild data · poe.ninjaFrom NothingDiamond+4% to Chaos ResistancePassives in Radius of Chaos Inoculation can be Allocatedwithout being connected to your treeCorruptedBuild data · poe.ninja

Weapon. An Alpha TalismanAlpha TalismanTalisman baseTalisman base with +(14–18)% to Block chance.PoE2DB · CC BY-NC-SA 3.0, for the block chance. It has an implicit with block chance, and I bought one with 18%. You don’t have to use it. If you don’t, put the block points you take out of the tree into other defenses, like armour, deflection, or evasion. I like block a lot, and when I checked my effective health pool in Path of Building, it was night and day with block. I don’t use a Maji TalismanMaji TalismanTalisman baseTalisman base with +(7–10) to Maximum Rage.PoE2DB · CC BY-NC-SA 3.0 for more rage, because there is such a thing as too much rage. Over 100 rage it becomes a pain to cap unless you can fill it instantly, and 86 rage is plenty. The rest of the weapon is physical damage, strength, attack speed, and levels of melee skills. In the sockets I use Saqawal’s Rune of the SkySaqawal's Rune of the SkyRuneMartial Weapon: Gain 5% of Damage as Extra Damage of all ElementsWand or Staff: Gain 5% of Damage as Extra Damage of all ElementsBonded: Martial Weapon: 8% chance to gain an additional random Charge when you gain a ChargeBonded: Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same typePoE2DB · CC BY-NC-SA 3.0, which gives 5% of damage as extra damage of all elements, and Fenumus’ Rune of AgonyFenumus' Rune of AgonyRuneMartial Weapon: Gain 13% of Damage as Extra Chaos DamageWand or Staff: Gain 13% of Damage as Extra Chaos DamageBonded: Martial Weapon: Gain 8% of Damage as Extra Physical DamageBonded: Wand or Staff: Gain 8% of Damage as Extra Physical DamagePoE2DB · CC BY-NC-SA 3.0. Fenumus’ Rune of AgonyFenumus' Rune of AgonyRuneMartial Weapon: Gain 13% of Damage as Extra Chaos DamageWand or Staff: Gain 13% of Damage as Extra Chaos DamageBonded: Martial Weapon: Gain 8% of Damage as Extra Physical DamageBonded: Wand or Staff: Gain 8% of Damage as Extra Physical DamagePoE2DB · CC BY-NC-SA 3.0 is weird, but it gave me more damage than any other rune I tested.

Helmet. Constricting CommandConstricting CommandUnique item+(80—120) to maximum Life+(10—15) to all Attributes(8—12) Life Regeneration per secondRequire (2—4) fewer enemies to be SurroundedPoE2DB · CC BY-NC-SA 3.0, for the surrounded tech, which is overpowered. Some people think it was nerfed because Constricting CommandConstricting CommandUnique item+(80—120) to maximum Life+(10—15) to all Attributes(8—12) Life Regeneration per secondRequire (2—4) fewer enemies to be SurroundedPoE2DB · CC BY-NC-SA 3.0 can no longer reduce the enemies needed by five, but that only affects ranged builds. We are melee, so we are always in range of an enemy. Constricting CommandConstricting CommandUnique item+(80—120) to maximum Life+(10—15) to all Attributes(8—12) Life Regeneration per secondRequire (2—4) fewer enemies to be SurroundedPoE2DB · CC BY-NC-SA 3.0 reduces the requirement by up to four, so one enemy keeps us surrounded all the time and we always get the bonuses. It also gives life regeneration per second, all attributes, and maximum life.

A Raven-Touched ShardRaven-Touched ShardAugmentHelmets: Raven-TouchedSocket-bound. Limited to: 1PoE2DB · CC BY-NC-SA 3.0 in the helmet lets me instil a notable passive, and I instil Vengeful FuryVengeful FuryPassive skillEvery Rage also grants 1% increased ArmourGain 5 Rage when Hit by an EnemyPoE2DB · CC BY-NC-SA 3.0. Normally rage gives 1% more attack damage per rage, so 86 rage gives 86% more damage, and BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0’s rage effect pushes it over 100%. Vengeful FuryVengeful FuryPassive skillEvery Rage also grants 1% increased ArmourGain 5 Rage when Hit by an EnemyPoE2DB · CC BY-NC-SA 3.0 adds 1% increased armour per rage, and BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 boosts that too, so I get over 100% increased armour from rage. The other socket holds Tzamoto’s Soul Core of FerocityTzamoto's Soul Core of FerocitySoul CoreHelmets: +4 to Maximum RagePoE2DB · CC BY-NC-SA 3.0, which gives plus 4 maximum rage. If your Constricting CommandConstricting CommandUnique item+(80—120) to maximum Life+(10—15) to all Attributes(8—12) Life Regeneration per secondRequire (2—4) fewer enemies to be SurroundedPoE2DB · CC BY-NC-SA 3.0 has only one socket, use the soul core.

Amulet. An Absent AmuletAbsent AmuletAmulet baseGrants one random Spirit skill at level 12: Cast on Elemental Ailment, Cast on Critical, Cast on Dodge, Rhoa Mount, Archmage, Trinity, or Eternal RageThe granted skill does not cost you any Spirit-1 Prefix Modifier allowed-1 Suffix Modifier allowedPoE2DB · CC BY-NC-SA 3.0 with Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0. I anoint it with Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0, which gives 10% increased attack speed and makes every rage grant 1% increased evasion rating. At 86 rage, BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 pushes that over 100% increased evasion. So rage gives me damage, armour, and evasion. Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0 is a hidden anoint that isn’t connected to the tree, and you can only get it through an anoint from something like a MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0. It was introduced in 0.5. My amulet rolls strength to balance my attributes, increased evasion rating, levels of melee skills, and increased global armour, evasion and energy shield.

Body armour. Morior InvictusMorior InvictusUnique item(300—400)% increased Armour, Evasion and Energy Shield[3 Random Socket Modifiers]Has 4 Augment Sockets (Hidden)PoE2DB · CC BY-NC-SA 3.0. I recommend at least spirit and all elemental resistances per socket filled. The third modifier is flexible. Mine is maximum mana per socket filled, because I was running out of mana. You can take life regeneration per socket filled instead, which is very comfy with BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0. It doesn’t have to be a five socket one, and a four socket one works. My sockets hold three copies of Soul Core of TacatiSoul Core of TacatiSoul CoreMartial Weapon: 25% increased Magnitude of Poison you inflictArmour: +13% to Chaos ResistancePoE2DB · CC BY-NC-SA 3.0 for chaos resistance, The Greatwolf’s Rune of WillpowerThe Greatwolf's Rune of WillpowerRuneBody Armours: 15% of Damage is taken from Mana before LifeBonded: Body Armours: 8% of Maximum Life Converted to Energy ShieldPoE2DB · CC BY-NC-SA 3.0, which makes 15% of damage be taken from mana before life, and Tecrod’s GazeTecrod's GazeUnique itemBody Armours: Regenerate 1.5% of maximum Life per secondGloves: 25% increased Life Cost EfficiencyBoots: 10% increased Movement Speed when on Low LifePoE2DB · CC BY-NC-SA 3.0, which regenerates 1.5% of maximum life per second and is very cheap.

Belt. Darkness EnthronedDarkness Enthroned Fine BeltUnique item(50—100)% increased effect of Socketed Augment ItemsThis item gains bonuses from Socketed Items as though it was a Body Armour, Helmet, Gloves, Boots or Shield (one of these is rolled)Has 2 Augment Sockets (Hidden)PoE2DB · CC BY-NC-SA 3.0. It increases the effect of socketed augment items, and it counts items socketed in it as if it were body armour. That means anything I socket in it gets the body armour bonuses, boosted. It has two sockets, and I use two tricks.

First, Fox IdolFox IdolIdolBody Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idolsSceptres: 50% increased Presence Area of EffectBonded: Body Armours: +5% to Quality of all SkillsBonded: Sceptres: Minions have 30% increased Area of EffectPoE2DB · CC BY-NC-SA 3.0. Its bonded modifier is plus quality to all skills, and in the belt it is boosted to 9% instead of the 5% you get in a chest. We want all the quality we can get. If you don’t have Darkness EnthronedDarkness Enthroned Fine BeltUnique item(50—100)% increased effect of Socketed Augment ItemsThis item gains bonuses from Socketed Items as though it was a Body Armour, Helmet, Gloves, Boots or Shield (one of these is rolled)Has 2 Augment Sockets (Hidden)PoE2DB · CC BY-NC-SA 3.0, you can put the Fox IdolFox IdolIdolBody Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idolsSceptres: 50% increased Presence Area of EffectBonded: Body Armours: +5% to Quality of all SkillsBonded: Sceptres: Minions have 30% increased Area of EffectPoE2DB · CC BY-NC-SA 3.0 in your chest.

Second, the Rune of the BlossomRune of the BlossomRuneBody Armours: +50 to Spirit, -1 to Spirit per 2 LevelsBonded: Body Armours: 5% increased Spirit Reservation Efficiency of SkillsPoE2DB · CC BY-NC-SA 3.0. People use it while leveling. In body armour it gives 50 spirit, but you lose 1 spirit per 2 levels, so at endgame it is useless. In Darkness EnthronedDarkness Enthroned Fine BeltUnique item(50—100)% increased effect of Socketed Augment ItemsThis item gains bonuses from Socketed Items as though it was a Body Armour, Helmet, Gloves, Boots or Shield (one of these is rolled)Has 2 Augment Sockets (Hidden)PoE2DB · CC BY-NC-SA 3.0, that spirit is boosted, and I get 99 spirit from it. After the spirit I lose from my levels, I’m still left with around 40 extra spirit. For this to work, your Darkness EnthronedDarkness Enthroned Fine BeltUnique item(50—100)% increased effect of Socketed Augment ItemsThis item gains bonuses from Socketed Items as though it was a Body Armour, Helmet, Gloves, Boots or Shield (one of these is rolled)Has 2 Augment Sockets (Hidden)PoE2DB · CC BY-NC-SA 3.0 must not reach 100% increased effect. Mine is 98%, and 99% is perfect. At 100%, the level penalty doubles to minus 2 spirit per 2 levels and cancels the gain.

Gloves. Sine AequoSine AequoUnique item(10—15)% increased Skill Speed(150—200)% increased Armour, Evasion and Energy ShieldImmobilise enemies at 50% buildup instead of 100%(30—50)% increased Damage against Immobilised EnemiesPoE2DB · CC BY-NC-SA 3.0, and I think they are non-negotiable. You immobilise enemies at 50% buildup instead of 100%, which is overpowered for freezing everything. We want to freeze everything as fast as possible, because ShredShredSkill gemShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.PoE2DB · CC BY-NC-SA 3.0 destroys frozen enemies and we get many benefits from frozen enemies. With Sine AequoSine AequoUnique item(10—15)% increased Skill Speed(150—200)% increased Armour, Evasion and Energy ShieldImmobilise enemies at 50% buildup instead of 100%(30—50)% increased Damage against Immobilised EnemiesPoE2DB · CC BY-NC-SA 3.0, you don’t have to think about freeze buildup. Cadigan’s EpiphanyCadigan's EpiphanyRunePlace into an empty Augment Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved or replaced.PoE2DB · CC BY-NC-SA 3.0 gave my gloves a jewel socket. In it I have life regeneration, melee damage, maximum rage, and increased effect of prefixes.

Boots. Normal armour and evasion boots. I roll deflection, life regeneration, fire resistance, armour, and movement speed.

Rings. Flat damage, mana per enemy killed, elemental resistance, and attributes. Attributes matter a lot. You need at least one source of mana leech, and it can be on the weapon or either ring. The rest is life, resistance, and damage.

Flasks and charms. I use Lavianga’s SpiritsLavianga's SpiritsUnique itemThis Flask cannot be Used but applies its Effect constantly(70—80)% reduced Amount RecoveredPoE2DB · CC BY-NC-SA 3.0, which is very good for mana and always gives me a flask effect for the tree. I also run a good life flask. For chaos resistance, I use the Forsaken BangleForsaken BangleUnique itemUsed when you take Chaos damage from a Hit(15—25)% increased Duration50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effectPoE2DB · CC BY-NC-SA 3.0, an Amethyst Charm. When a chaos hit lands, it raises your chaos resistance to your cap. If you don’t have one, use a normal Amethyst Charm.

Passive Tree

Click the image to enlarge it.

The Gemling Legionnaire ascendancy is the whole reason to play this build. Advanced ThaumaturgyAdvanced ThaumaturgyPassive skillGem Quality grants Socketed Skills an additional effectPoE2DB · CC BY-NC-SA 3.0 makes gem quality grant an additional effect, which is what powers the PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0 wolves and BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0. Gem StuddedGem StuddedPassive skillFor each colour of Socketed Support Gem that is most numerous, gain:•Red: Hits against you have no Critical Damage Bonus•Blue: Skills have 30% less cost•Green: 40% less Movement Speed Penalty from using Skills while MovingPoE2DB · CC BY-NC-SA 3.0 gives a bonus based on your most numerous support gem color. My most numerous is red, which gives me hits against you have no critical damage bonus, so I take it for tankiness. Integrated EfficiencyIntegrated EfficiencyPassive skillSkills deal 20% increased Damage per Connected Red Support GemSkills have 20% increased Critical Hit Chance per Connected Blue Support GemSkills have 6% increased Skill Speed per Connected Green Support GemPoE2DB · CC BY-NC-SA 3.0 gives 20% increased damage per connected red support gem, 6% increased skill speed per connected green support gem, and 20% increased critical hit chance per connected blue support gem. We don’t scale crits in this build, so the blue part matters least.

I take Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 and Vengeful FuryVengeful FuryPassive skillEvery Rage also grants 1% increased ArmourGain 5 Rage when Hit by an EnemyPoE2DB · CC BY-NC-SA 3.0 as the two most important picks outside the ascendancy. Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 gives plus 12 maximum rage while shapeshifted, and it is fundamental to the build. You need a way to get it, whether that is a MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0, an anoint on your amulet, or something else. My MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0 gives me Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0. It would be great to get Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 and Vengeful FuryVengeful FuryPassive skillEvery Rage also grants 1% increased ArmourGain 5 Rage when Hit by an EnemyPoE2DB · CC BY-NC-SA 3.0 on the same MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0, but that is very expensive, so I didn’t. Vengeful FuryVengeful FuryPassive skillEvery Rage also grants 1% increased ArmourGain 5 Rage when Hit by an EnemyPoE2DB · CC BY-NC-SA 3.0 is on my helmet, as described in the gear section. On top of those, Battle TranceBattle TrancePassive skill+8 to Maximum RagePoE2DB · CC BY-NC-SA 3.0 gives plus 8 maximum rage, and Ignore PainIgnore PainPassive skillGain 3 Rage when Hit by an EnemyEvery Rage also grants 2% increased Stun ThresholdPoE2DB · CC BY-NC-SA 3.0 gives rage when I get hit and makes every rage grant increased stun threshold.

Block scales our damage. Lay SiegeLay SiegePassive skill1% increased Damage per 1% Chance to BlockPoE2DB · CC BY-NC-SA 3.0 gives 1% increased damage per 1% block chance, so the more block you take, the more damage you deal, and that is why I use the Alpha TalismanAlpha TalismanTalisman baseTalisman base with +(14–18)% to Block chance.PoE2DB · CC BY-NC-SA 3.0. Favourable OddsFavourable OddsPassive skill30% increased Block chance while Surrounded10% increased Deflection Rating while Surrounded40% increased Ailment and Stun Threshold while SurroundedPoE2DB · CC BY-NC-SA 3.0 gives more block chance while surrounded, which also feeds Lay SiegeLay SiegePassive skill1% increased Damage per 1% Chance to BlockPoE2DB · CC BY-NC-SA 3.0. If you want more block, you can take a few more block points in the tree. I took some of them out because I needed the points.

Constricting CommandConstricting CommandUnique item+(80—120) to maximum Life+(10—15) to all Attributes(8—12) Life Regeneration per secondRequire (2—4) fewer enemies to be SurroundedPoE2DB · CC BY-NC-SA 3.0 keeps us surrounded, so the surrounded nodes are worth a lot. Frantic FighterFrantic FighterPassive skill30% reduced Accuracy Rating while Surrounded100% increased Attack Damage while SurroundedPoE2DB · CC BY-NC-SA 3.0 gives a big boost to attack damage while surrounded, Thrill of BattleThrill of BattlePassive skill20% increased Attack Speed while SurroundedPoE2DB · CC BY-NC-SA 3.0 gives attack speed, Tactical RetreatTactical RetreatPassive skill+0.5 metres to Dodge Roll distance while Surrounded10% increased Movement Speed while SurroundedPoE2DB · CC BY-NC-SA 3.0 gives movement speed, and In the Thick of ItIn the Thick of ItPassive skillRegenerate 2.5% of maximum Life per second while SurroundedPoE2DB · CC BY-NC-SA 3.0 gives life regeneration. Presence PresentPresence PresentPassive skillAllies in your Presence have +100 to Accuracy Rating35% increased Attack Damage while you have an Ally in your PresencePoE2DB · CC BY-NC-SA 3.0 gives 35% increased attack damage when you have an ally in your presence. My wolves are immortal, so I always have one.

For defenses, General’s BindingsGeneral's BindingsPassive skillGain 8% of Evasion Rating as extra ArmourPoE2DB · CC BY-NC-SA 3.0 gives 8% of evasion rating as extra armour, and Leather Bound GauntletsLeather Bound GauntletsPassive skill+1 to Evasion Rating per 1 Item Armour on Equipped GlovesPoE2DB · CC BY-NC-SA 3.0 gives evasion rating equal to the armour on my gloves. Sine AequoSine AequoUnique item(10—15)% increased Skill Speed(150—200)% increased Armour, Evasion and Energy ShieldImmobilise enemies at 50% buildup instead of 100%(30—50)% increased Damage against Immobilised EnemiesPoE2DB · CC BY-NC-SA 3.0 has 192 armour, so I get 192 base evasion from it. That is base evasion, so it gets multiplied by all my other bonuses. Backup PlanBackup PlanPassive skill20% increased Armour and Evasion Rating40% increased Evasion Rating if you have been Hit Recently40% increased Armour if you haven't been Hit RecentlyPoE2DB · CC BY-NC-SA 3.0 gives evasion if I was hit recently and armour if I wasn’t. Path of the RenegadePath of the RenegadePassive skill+8% to Chaos Resistance+20% of Armour also applies to Chaos DamageRequires Mutewind Agility, Brinerot Ferocity, Redblade DisciplinePoE2DB · CC BY-NC-SA 3.0 makes 20% of armour also apply to chaos damage, and Pure ChaosPure ChaosPassive skillGain 11% of Damage as Extra Chaos DamagePoE2DB · CC BY-NC-SA 3.0 gives 11% of damage as extra chaos damage.

I run 17 red, 12 blue, and 10 green support gems. That is enough for Gem EnthusiastGem EnthusiastPassive skill5% increased Maximum Life if you have at least 10 Red Support Gems Socketed5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed5% increased Movement Speed if you have at least 10 Green Support Gems SocketedPoE2DB · CC BY-NC-SA 3.0, which gives 5% increased maximum life with at least 10 red support gems, 5% increased maximum mana with at least 10 blue, and 5% increased movement speed with at least 10 green. I get all three.

I socket From NothingFrom NothingUnique itemPassives in Radius of Passive Skill can be Allocatedwithout being connected to your treePoE2DB · CC BY-NC-SA 3.0 at Chaos InoculationChaos InoculationKeystone passiveMaximum Life is 1Immune to Chaos Damage and BleedingPoE2DB · CC BY-NC-SA 3.0, which lets me reach Heavy FrostHeavy FrostPassive skill20% increased Freeze BuildupHits ignore non-negative Elemental Resistances of Frozen EnemiesPoE2DB · CC BY-NC-SA 3.0. Mine is double corrupted with chaos resistance, which isn’t needed. The part that matters is that passives in radius of Chaos InoculationChaos InoculationKeystone passiveMaximum Life is 1Immune to Chaos Damage and BleedingPoE2DB · CC BY-NC-SA 3.0 can be allocated without being connected to your tree.

I also use a Time-Lost RubyTime-Lost RubyJewelPlace into an allocated Jewel Socket on the Passive Skill Tree.PoE2DB · CC BY-NC-SA 3.0 in the tree. One of its modifiers gives the notables in its radius extra block chance, and another gives them plus 1 maximum rage each. That adds up to several extra maximum rage across the notables I have there.

The rest of the tree stacks armour, evasion, deflection, and block. The surrounded tech makes us much tankier in maps than in my hideout. In maps I regenerate life while surrounded, which cancels out BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0’s life loss, and I go into the positive. If you want to be more comfortable, you can put more regeneration in the tree.