Path of Exile 2

Ritualist

HuntressTier S

Introduction

This guide builds on the general werewolf guide and only covers what is specific to the RitualistRitualistAscendancy classHuntress ascendancyWildwood Persistence: 10% increased Life Recovery rate per 5% missing Unreserved LifeMystic Attunement: 25% increased bonuses gained from Equipped Rings and AmuletsUnfurled Finger: +1 Ring SlotCorrupted Lifeforce: grants Blood BoilPoE2DB · CC BY-NC-SA 3.0. If a skill, support, or mechanic here is unclear, read the general guide first.

The RitualistRitualistAscendancy classHuntress ascendancyWildwood Persistence: 10% increased Life Recovery rate per 5% missing Unreserved LifeMystic Attunement: 25% increased bonuses gained from Equipped Rings and AmuletsUnfurled Finger: +1 Ring SlotCorrupted Lifeforce: grants Blood BoilPoE2DB · CC BY-NC-SA 3.0 is a huntress ascendancy that is balanced in the best way: it helps the defence and the damage at the same time, and it asks very little of the werewolf in return. It is tanky, comfortable to play, and it deals enough damage that you can build it cheaply and keep investing later. The rotation is the one from the general guide, with nothing changed.

Defence comes first, as on every werewolf. The best defensive node in the ascendancy is Wildwood PersistenceWildwood PersistencePassive skill10% increased Life Recovery rate per 5% missing Unreserved LifePoE2DB · CC BY-NC-SA 3.0, which gives 10% increased life recovery rate for every 5% of unreserved life we are missing. That applies to every kind of recovery: the life flask, regeneration, leech, recoup. The lower our life, the faster all of it works. This is a recovery layer, which is the last layer of defence, after avoidance, mitigation, and the life pool, so the rest has to be solved elsewhere. And since it only works with life, I could not go hybrid with energy shield. Most of the time the energy shield would be up and Wildwood PersistenceWildwood PersistencePassive skill10% increased Life Recovery rate per 5% missing Unreserved LifePoE2DB · CC BY-NC-SA 3.0 would do almost nothing, so the best defence in the ascendancy would sit unused. So we commit to life and go full evasion. Evasion is the avoidance layer, and deflection is the mitigation layer. The life pool is the layer where evasion builds are weakest, because they evade everything until a single large hit lands and kills them. We make that pool bigger in two ways: we take a part of every hit from mana before life, and we use the Undying Hate Timeless JewelUndying Hate Timeless JewelUnique itemGlorifying the defilement of (79—30977) souls in tribute to AmanamuPassives in radius are Conquered by the AbyssalsDesecration makes this item unstablePoE2DB · CC BY-NC-SA 3.0 to turn the Chaos InoculationChaos InoculationKeystone passiveMaximum Life is 1Immune to Chaos Damage and BleedingPoE2DB · CC BY-NC-SA 3.0 node into Sacrifice of FleshSacrifice of FleshKeystone passiveWhen taking damage from Hits, prevent 20% of Life Loss, then lose 150% of Life Loss prevented this way over 4 seconds.PoE2DB · CC BY-NC-SA 3.0, which makes every hit smaller. The Passive Tree section explains how.

The damage idea is simple. The RitualistRitualistAscendancy classHuntress ascendancyWildwood Persistence: 10% increased Life Recovery rate per 5% missing Unreserved LifeMystic Attunement: 25% increased bonuses gained from Equipped Rings and AmuletsUnfurled Finger: +1 Ring SlotCorrupted Lifeforce: grants Blood BoilPoE2DB · CC BY-NC-SA 3.0 has Unfurled FingerUnfurled FingerPassive skill+1 Ring SlotPoE2DB · CC BY-NC-SA 3.0, which gives a third ring slot, and Mystic AttunementMystic AttunementPassive skill25% increased bonuses gained from Equipped Rings and AmuletsPoE2DB · CC BY-NC-SA 3.0, which increases the bonuses we get from rings and amulets. A third ring means two more sources of flat damage to attacks, and each of them is stronger. On top of that, Corrupted LifeforceCorrupted LifeforcePassive skillGrants Skill: Blood Boil15% more Damage against Enemies affected by Blood BoilsPoE2DB · CC BY-NC-SA 3.0 gives 15% more damage against enemies affected by Blood BoilBlood BoilSkill gemEnemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per secondPoE2DB · CC BY-NC-SA 3.0. The ascendancy does not push us toward critical hits, so that was my choice. As a huntress we have access to a lot of very good critical hit nodes in the tree, so we go critical.

The Full build is still a budget build compared to a fully invested character, and you can keep pushing it as far as you want. The Life Stacker is the life based version of this character. It is weaker than the Full build but plays differently, and some people will like it more.

Skill Gems

The setups follow the general guide. Everything below is what the RitualistRitualistAscendancy classHuntress ascendancyWildwood Persistence: 10% increased Life Recovery rate per 5% missing Unreserved LifeMystic Attunement: 25% increased bonuses gained from Equipped Rings and AmuletsUnfurled Finger: +1 Ring SlotCorrupted Lifeforce: grants Blood BoilPoE2DB · CC BY-NC-SA 3.0 changes.

Blood BoilBlood BoilSkill gemEnemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per secondPoE2DB · CC BY-NC-SA 3.0. This comes from Corrupted LifeforceCorrupted LifeforcePassive skillGrants Skill: Blood Boil15% more Damage against Enemies affected by Blood BoilsPoE2DB · CC BY-NC-SA 3.0. Enemies in our presence accumulate blood boils, and when an enemy dies the boils pop and apply Corrupted Blood to the enemies around it. That is some nice area damage, but it is not why we take the node. What we want is the 15% more damage against enemies affected by Blood BoilBlood BoilSkill gemEnemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per secondPoE2DB · CC BY-NC-SA 3.0. I still support it for the damage, with Physical MasteryPhysical MasterySupport gemSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0 for the extra level, Brutality IIIBrutality ISupport gemSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.PoE2DB · CC BY-NC-SA 3.0 for more physical damage, Swift Affliction IISwift Affliction ISupport gemSupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.PoE2DB · CC BY-NC-SA 3.0 for more damage over time, Prolonged Duration IIProlonged Duration ISupport gemSupports any skill that has a duration, making that duration longer.PoE2DB · CC BY-NC-SA 3.0 to make up for the shorter duration it causes, and Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0 for a larger area. This group is not essential, and you can run the bare skill.

Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0. The change is Raging CryRaging CrySupport gemSupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.PoE2DB · CC BY-NC-SA 3.0 in place of the lineage support Paquate’s PactPaquate's PactSupport gemSupports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.PoE2DB · CC BY-NC-SA 3.0. It makes the warcry grant rage depending on the power of the enemies it affects. Rage matters more here than elsewhere, because the helmet’s Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0 turns every rage into evasion rating, and BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 amplifies all of it.

Wind DancerWind DancerSkill gemWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.PoE2DB · CC BY-NC-SA 3.0. This is the evasion defensive layer from the general guide. Life Leech IIILife Leech ISupport gemSupports Attacks, causing their Physical damage to Leech Life.PoE2DB · CC BY-NC-SA 3.0 is on it because everything we recover is multiplied by Wildwood PersistenceWildwood PersistencePassive skill10% increased Life Recovery rate per 5% missing Unreserved LifePoE2DB · CC BY-NC-SA 3.0, so leech is worth more here than on any other ascendancy. MaimMaimSupport gemSupports Attacks, causing them to Maim enemies.PoE2DB · CC BY-NC-SA 3.0, Blind IIBlind ISupport gemSupports any skill that Hits enemies, causing them to Blind on Hit.PoE2DB · CC BY-NC-SA 3.0, and Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0 apply to the hit it releases around us when we are struck, so it maims and blinds the enemies that hit us, over a larger area.

BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0. Dialla’s DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0 and Uhtred’s AuguryUhtred's AugurySupport gemSupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0 are the usual ones, and Uhtred’s AuguryUhtred's AugurySupport gemSupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0 needs exactly two other supports. Vitality IIVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 is the third, and it gives life regeneration while the skill is active. Regeneration is the thing Sacrifice of FleshSacrifice of FleshKeystone passiveWhen taking damage from Hits, prevent 20% of Life Loss, then lose 150% of Life Loss prevented this way over 4 seconds.PoE2DB · CC BY-NC-SA 3.0 needs to repay its cost, and Wildwood PersistenceWildwood PersistencePassive skill10% increased Life Recovery rate per 5% missing Unreserved LifePoE2DB · CC BY-NC-SA 3.0 makes it faster the lower we are.

Mana RemnantsMana RemnantsSkill gemConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.PoE2DB · CC BY-NC-SA 3.0. This is the answer to the mana problem, and it works particularly well on a critical hit build because we are constantly creating remnants. Once the sockets are set up you do not have to think about them, because the mana comes back while you fight.

Full Endgame Gem Setups

These are the exact setups from the Full build. Hover any gem to see what it does.

  • ShredShredSkill gemShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.PoE2DB · CC BY-NC-SA 3.0
      • Rapid Attacks IIRapid Attacks ISupport gemSupports Attacks, causing them to Attack faster.PoE2DB · CC BY-NC-SA 3.0
      • Crescendo IICrescendo ISupport gemSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.PoE2DB · CC BY-NC-SA 3.0
      • Close Combat IIClose Combat ISupport gemSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Long Fuse IILong Fuse ISupport gemSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.PoE2DB · CC BY-NC-SA 3.0
  • Lunar AssaultLunar AssaultSkill gemShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.PoE2DB · CC BY-NC-SA 3.0
      • Ice Bite IIIce Bite ISupport gemSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Ancestral Call IIAncestral Call ISupport gemSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Rigwald's FerocityRigwald's FerocitySupport gemSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Rakiata's FlowRakiata's FlowSupport gemSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.PoE2DB · CC BY-NC-SA 3.0
  • PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0
      • Brutus' BrainBrutus' BrainSupport gemSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.PoE2DB · CC BY-NC-SA 3.0
      • Eternal MarkEternal MarkSupport gemSupports Mark Skills, causing them to not be Consumed the first time they are Activated.PoE2DB · CC BY-NC-SA 3.0
      • Charged MarkCharged MarkSupport gemSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.PoE2DB · CC BY-NC-SA 3.0
      • Culling Strike IICulling Strike ISupport gemSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Mark for Death IIMark for DeathSupport gemSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.PoE2DB · CC BY-NC-SA 3.0
  • Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0
      • Echoing CryEchoing CrySupport gemSupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.PoE2DB · CC BY-NC-SA 3.0
      • Raging CryRaging CrySupport gemSupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.PoE2DB · CC BY-NC-SA 3.0
      • TirelessTirelessSupport gemSupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.PoE2DB · CC BY-NC-SA 3.0
      • Living Lightning IILiving LightningSupport gemSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Vruun's AftermathVruun's AftermathSupport gemSupports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.PoE2DB · CC BY-NC-SA 3.0
  • Cross SlashCross SlashSkill gemShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode. immediately. This skill can be used while using other skills to interrupt them.PoE2DB · CC BY-NC-SA 3.0
      • Heavy SwingHeavy SwingSupport gemSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.PoE2DB · CC BY-NC-SA 3.0
      • Execute IIExecute ISupport gemSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Culmination IICulmination ISupport gemSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.PoE2DB · CC BY-NC-SA 3.0
      • Morrigan's InsightMórrigan's InsightSupport gemSupports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.PoE2DB · CC BY-NC-SA 3.0
  • Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Cooldown Recovery IICooldown Recovery ISupport gemSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.PoE2DB · CC BY-NC-SA 3.0
      • Prolonged Duration IIProlonged Duration ISupport gemSupports any skill that has a duration, making that duration longer.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Atalui's BloodlettingAtalui's BloodlettingSupport gemSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.PoE2DB · CC BY-NC-SA 3.0
      • Vorana's SiegeVorana's SiegeSupport gemSupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.PoE2DB · CC BY-NC-SA 3.0
  • Herald of IceHerald of IceSkill gemWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0
      • Elemental FocusElemental FocusSupport gemSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.PoE2DB · CC BY-NC-SA 3.0
      • Cold PenetrationCold PenetrationSupport gemSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.PoE2DB · CC BY-NC-SA 3.0
      • Cold MasteryCold MasterySupport gemSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0
  • Blood BoilBlood BoilSkill gemEnemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per secondPoE2DB · CC BY-NC-SA 3.0
      • Physical MasteryPhysical MasterySupport gemSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0
      • Prolonged Duration IIProlonged Duration ISupport gemSupports any skill that has a duration, making that duration longer.PoE2DB · CC BY-NC-SA 3.0
      • Swift Affliction IISwift Affliction ISupport gemSupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.PoE2DB · CC BY-NC-SA 3.0
      • Brutality IIIBrutality ISupport gemSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.PoE2DB · CC BY-NC-SA 3.0
      • Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0
  • Wind DancerWind DancerSkill gemWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.PoE2DB · CC BY-NC-SA 3.0
      • MaimMaimSupport gemSupports Attacks, causing them to Maim enemies.PoE2DB · CC BY-NC-SA 3.0
      • Blind IIBlind ISupport gemSupports any skill that Hits enemies, causing them to Blind on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Life Leech IIILife Leech ISupport gemSupports Attacks, causing their Physical damage to Leech Life.PoE2DB · CC BY-NC-SA 3.0
      • Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0
  • BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0
      • Dialla's DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0
      • Uhtred's AuguryUhtred's AugurySupport gemSupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0
      • Vitality IIVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0
  • Mana RemnantsMana RemnantsSkill gemConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.PoE2DB · CC BY-NC-SA 3.0
      • Harmonic Remnants IIHarmonic Remnants ISupport gemSupports Skills which create Remnants, allowing those Remnants to be collected from further away.PoE2DB · CC BY-NC-SA 3.0
      • Remnant Potency IRemnant Potency ISupport gemSupports Skills which create Remnants, making those Remnants more powerful.PoE2DB · CC BY-NC-SA 3.0

Gear

Full EndgameLevel 96 RitualistView on poe.ninja
Gloom RemnantSpiny TalismanQuality: +30%40% increased Physical DamageBonded: 40% increased effect of Fully Broken ArmourBonded: 8% chance to gain an additional random Charge when you gain a ChargeGain 5% of Damage as Extra Damage of all Elements+5 to Level of all Melee SkillsAdds 50 to 90 Physical DamageAdds 62 to 86 Fire DamageLeeches 8.21% of Physical Damage as Mana+3.42% to Critical Hit Chance123% increased Physical DamageSocketed: Saqawal's Rune of the Sky, Perfect Iron Rune ×2CorruptedBuild data · poe.ninjaHate CoronaFreebooter CapEvasion: 904Quality: +20%Allocates Grace of the AncestorsRaven-Touched+202 to Evasion Rating39% increased Evasion Rating+209 to maximum Life26% increased Critical Hit Chance+26 to DexterityGain Deflection Rating equal to 21% of Evasion RatingSocketed: Raven-Touched ShardBuild data · poe.ninjaHyrri's IreArmoured VestEvasion: 1331Quality: +20%+75 to maximum LifeBonded: +20 to maximum LifeBonded: +20 to maximum Mana15% of Damage is taken from Mana before LifePrevent +3% of Damage from Deflected HitsBonded: 8% of Maximum Life Converted to Energy Shield32% increased Elemental Ailment Threshold146% increased Evasion RatingGain 20% of Damage as Extra Cold Damage+31 to Dexterity25% increased Freeze Duration on EnemiesEvasion Rating is doubled if you have not been Hit RecentlySocketed: Perfect Body Rune, The Greatwolf's Rune of Willpower, Ulaman's GazeCorruptedBuild data · poe.ninjaAgony GorgetAbsent AmuletAllocates Zarokh's Gift-1 Prefix Modifier allowed-1 Suffix Modifier allowedGrants Skill: Level 18 Eternal Rage58% increased Evasion Rating+2 to Level of all Melee Skills+17% to all Elemental Resistances+46 to SpiritBuild data · poe.ninjaPhoenix SpiralGold Ring15% increased Rarity of Items foundAdds 18 to 32 Physical Damage to AttacksAdds 2 to 57 Lightning damage to Attacks+114 to maximum Life+19% to all Elemental Resistances+39% to Fire Resistance+15% to Fire and Chaos ResistancesBuild data · poe.ninjaChimeric CoilTopaz Ring+28% to Lightning ResistanceAdds 27 to 42 Fire damage to Attacks+112 to maximum Life+22 to Dexterity+16% to all Elemental Resistances+40% to Cold ResistanceAdds 18 to 27 Physical Damage to AttacksBuild data · poe.ninjaKraken GraspPolished BracersEvasion: 204Quality: +20%Destroys all Augment Sockets on the item to create a Jewel SocketAdds 11 to 17 Physical Damage to AttacksAdds 1 to 40 Lightning damage to Attacks+149 to maximum Life+2 to Level of all Melee SkillsLeech 8.67% of Physical Attack Damage as Life26% increased Critical Damage BonusSocketed: Cadigan's EpiphanyBuild data · poe.ninjaIngenuityUtility BeltHas 2 Charm Slots20% of Flask Recovery applied Instantly19% reduced Charm Charges gained7% increased Charm Charges used29% increased bonuses gained from left Equipped Ring30% increased bonuses gained from right Equipped RingBuild data · poe.ninjaLoath SpurDrakeskin BootsEvasion: 572Quality: +20%+25 to maximum Runic WardBonded: 15% increased Global Armour, Evasion and Energy Shield+111 to maximum Life30% increased Movement Speed87% increased Evasion RatingGain Deflection Rating equal to 23% of Evasion Rating14.6 Life Regeneration per second+27% to Chaos ResistanceSocketed: Greater Ward RuneBuild data · poe.ninjaConcentrated Ultimate Life Flask of the VerdantUltimate Life FlaskQuality: +20%Gains 0.20 Charges per Second69% increased Amount RecoveredBuild data · poe.ninjaUhtred's ChaliceTranscendent Mana FlaskQuality: +20%280% increased Amount Recovered70% reduced Recovery rate50% reduced ChargesLose 5% Life per second while you have no Runic Ward during EffectMana Recovery from Flasks can Overflow maximum Mana during EffectBuild data · poe.ninjaEvergreen Thawing Charm of the AbundantThawing CharmUsed when you become FrozenRecover 291 Life when Used61% increased ChargesBuild data · poe.ninjaBeira's AnguishDousing CharmUsed when you become Ignited25% Chance to gain a Charge when you kill an enemyCreates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum LifeBuild data · poe.ninjaThe Black CatGrounding CharmUsed when you become Shocked16% increased DurationLightning Damage of Enemies Hitting you is Unlucky during effectBuild data · poe.ninja
JewelsDusk WoundEmerald20% increased Evasion Rating12% increased Critical Damage Bonus for Attack Damage15% increased Attack Damage16% increased Critical Hit Chance for AttacksBuild data · poe.ninjaDragon StoneEmerald17% increased Evasion Rating15% increased Critical Hit Chance for Attacks13% increased Attack Damage18% increased Critical Damage Bonus for Attack DamageBuild data · poe.ninjaUndying HateTimeless JewelGlorifying the defilement of 8827 souls in tribute to AmanamuPassives in radius are Conquered by the AbyssalsDesecration makes this item unstableHistoricBuild data · poe.ninjaDusk CreedEmerald22% increased Critical Hit Chance for Attacks4% increased Attack Speed8% increased Elemental Damage30% increased Critical Damage Bonus for Attack Damage41% increased Effect of SuffixesBuild data · poe.ninjaFrom NothingDiamondPassives in Radius of Pain Attunement can be Allocatedwithout being connected to your treeCorruptedBuild data · poe.ninjaMegalomaniacDiamondAllocates Primal RageAllocates Overwhelming StrikeCorruptedBuild data · poe.ninjaLoath JoyTime-Lost EmeraldSmall Passive Skills in Radius also grant 2% increased Evasion RatingSmall Passive Skills in Radius also grant 2% increased Elemental DamageNotable Passive Skills in Radius also grant 7% increased Critical Hit Chance for AttacksNotable Passive Skills in Radius also grant 9% increased Critical Damage Bonus for Attack DamageBuild data · poe.ninja

The rare items below are described by their mods, because the bases change for everyone depending on their resistances, attributes, and the rest of their gear. Everything we wear is evasion based, except for the jewellery.

Weapon. A rare Spiny TalismanSpiny TalismanTalisman baseTalisman base with 5% base weapon Critical Hit Chance.PoE2DB · CC BY-NC-SA 3.0, because it has the highest base critical hit chance of any talisman.

Helmet. A rare evasion helmet. It has a Raven-Touched ShardRaven-Touched ShardAugmentHelmets: Raven-TouchedSocket-bound. Limited to: 1PoE2DB · CC BY-NC-SA 3.0 in the socket, which lets me anoint the helmet with Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0. If you do not have the shard, do not anoint it, and take the node some other way.

Amulet. Zarokh’s GiftZarokh's GiftPassive skillSinister Jewel SocketPoE2DB · CC BY-NC-SA 3.0 is anointed on it for an extra jewel socket.

Body armour. Hyrri’s IreHyrri's IreUnique item(100—150)% increased Evasion RatingGain (10—20)% of Damage as Extra Cold Damage+(30—40) to Dexterity25% increased Freeze Duration on EnemiesEvasion Rating is doubled if you have not been Hit RecentlyPoE2DB · CC BY-NC-SA 3.0. It gives some of the biggest evasion you can wear on a chest, and its evasion rating is doubled if we have not been hit recently. Since we evade so much, we are rarely hit, so that bonus is almost always on. It also gives extra cold damage, so it is good both defensively and offensively. I socket The Greatwolf’s Rune of WillpowerThe Greatwolf's Rune of WillpowerRuneBody Armours: 15% of Damage is taken from Mana before LifeBonded: Body Armours: 8% of Maximum Life Converted to Energy ShieldPoE2DB · CC BY-NC-SA 3.0 for 15% of damage taken from mana before life.

Belt. IngenuityIngenuityUnique itemHas (1—3) Charm Slots20% of Flask Recovery applied Instantly(-20—20)% reduced Charm Charges gained(-10—10)% reduced Charm Charges used(20—30)% increased bonuses gained from left Equipped Ring(20—30)% increased bonuses gained from right Equipped RingPoE2DB · CC BY-NC-SA 3.0. It increases the bonuses from both of the equipped left and right rings, and our rings are where much of our damage comes from.

FlasksFlasksGame mechanicFlasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.Normal enemies grant Flask charges equal to half their PowerMagic enemies grant Flask charges equal to their PowerRare and Unique enemies grant Flask charges equal to twice their PowerCheckpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.PoE2DB · CC BY-NC-SA 3.0. Uhtred’s ChaliceUhtred's ChaliceUnique item(200—300)% increased Amount Recovered70% reduced Recovery rate(50—60)% reduced ChargesMana Recovery from Flasks can Overflow maximum Mana during EffectLose 5% Life per second while you have no Runic Ward during EffectPoE2DB · CC BY-NC-SA 3.0. Normally you do not want the chalice because of the life it takes while it is active, but it lets mana overflow above our maximum, and we are short on mana and also take damage from it. The chalice makes you lose 5% of your life per second while you have no runic ward, and I do not like putting runic ward into my builds. The Greater Ward RuneGreater Ward RuneRune+25 to maximum Runic Ward. Bonded: 15% increased Global Armour, Evasion and Energy Shield.PoE2DB · CC BY-NC-SA 3.0 in the boots gives 25 maximum runic ward, which is enough for the chalice to stop taking life, and I never use the ward for anything else. I prefer this to rune forging the pieces, because every rune forged takes evasion away from them, and evasion is also our deflection.

Rings. Three rare rings, since Unfurled FingerUnfurled FingerPassive skill+1 Ring SlotPoE2DB · CC BY-NC-SA 3.0 gives a third ring slot. The gear box only shows two of them. We want flat damage to attacks, life, and resistances. All of mine have at least two sources of flat damage, and I did not give up life on any of them. If you are less paranoid than I am, you can have three flat damage mods on each ring, and the damage will be insane. The third ring does not receive the IngenuityIngenuityUnique itemHas (1—3) Charm Slots20% of Flask Recovery applied Instantly(-20—20)% reduced Charm Charges gained(-10—10)% reduced Charm Charges used(20—30)% increased bonuses gained from left Equipped Ring(20—30)% increased bonuses gained from right Equipped RingPoE2DB · CC BY-NC-SA 3.0 bonus, but it does receive Mystic AttunementMystic AttunementPassive skill25% increased bonuses gained from Equipped Rings and AmuletsPoE2DB · CC BY-NC-SA 3.0.

Boots. Rare evasion boots. The Greater Ward RuneGreater Ward RuneRune+25 to maximum Runic Ward. Bonded: 15% increased Global Armour, Evasion and Energy Shield.PoE2DB · CC BY-NC-SA 3.0 is in the socket.

Passive Tree

Click the image to enlarge it.

On the ascendancy I take Wildwood PersistenceWildwood PersistencePassive skill10% increased Life Recovery rate per 5% missing Unreserved LifePoE2DB · CC BY-NC-SA 3.0, Mystic AttunementMystic AttunementPassive skill25% increased bonuses gained from Equipped Rings and AmuletsPoE2DB · CC BY-NC-SA 3.0, Unfurled FingerUnfurled FingerPassive skill+1 Ring SlotPoE2DB · CC BY-NC-SA 3.0, and Corrupted LifeforceCorrupted LifeforcePassive skillGrants Skill: Blood Boil15% more Damage against Enemies affected by Blood BoilsPoE2DB · CC BY-NC-SA 3.0, plus the life recovery rate, physical damage, and attribute nodes along the way. The cost is that the path takes 30% reduced maximum mana. It is unfortunate, because the werewolf is mana hungry, and the Skill Gems and Gear sections cover how we pay for it.

Mana is the part of the build you have to understand. We take damage from mana before life, which is defence, and we also spend mana on skills, which is offence. LucidityLucidityPassive skill8% of Damage is taken from Mana before Life+15 to IntelligencePoE2DB · CC BY-NC-SA 3.0 gives 8% of damage taken from mana before life and 15 intelligence, two small nodes give another 4% each, and The Greatwolf’s Rune of WillpowerThe Greatwolf's Rune of WillpowerRuneBody Armours: 15% of Damage is taken from Mana before LifeBonded: Body Armours: 8% of Maximum Life Converted to Energy ShieldPoE2DB · CC BY-NC-SA 3.0 on the chest gives 15%. Together that is 31% of our damage, and it works as a second health pool without taking all of it from life, so Wildwood PersistenceWildwood PersistencePassive skill10% increased Life Recovery rate per 5% missing Unreserved LifePoE2DB · CC BY-NC-SA 3.0 keeps working. The ascendancy leaves us little mana, so the pool has to be made larger. Uhtred’s ChaliceUhtred's ChaliceUnique item(200—300)% increased Amount Recovered70% reduced Recovery rate(50—60)% reduced ChargesMana Recovery from Flasks can Overflow maximum Mana during EffectLose 5% Life per second while you have no Runic Ward during EffectPoE2DB · CC BY-NC-SA 3.0 lets our mana overflow to 1.5 times its maximum, and Mana RemnantsMana RemnantsSkill gemConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.PoE2DB · CC BY-NC-SA 3.0 keeps it full. As long as you press the flask, you have mana for attacks and for tankiness.

Avoidance is evasion. Beastial SkinBeastial SkinPassive skill100% increased Evasion Rating from Equipped Body ArmourPoE2DB · CC BY-NC-SA 3.0 gives 100% increased evasion from the body armour, which is a lot with Hyrri’s IreHyrri's IreUnique item(100—150)% increased Evasion RatingGain (10—20)% of Damage as Extra Cold Damage+(30—40) to Dexterity25% increased Freeze Duration on EnemiesEvasion Rating is doubled if you have not been Hit RecentlyPoE2DB · CC BY-NC-SA 3.0. Escape VelocityEscape VelocityPassive skill3% increased Movement Speed30% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0 gives evasion and movement speed. Careful ConsiderationCareful ConsiderationPassive skill30% reduced Evasion Rating if you have been Hit Recently100% increased Evasion Rating if you haven't been Hit RecentlyPoE2DB · CC BY-NC-SA 3.0 and Escape StrategyEscape StrategyPassive skill100% increased Evasion Rating if you have been Hit Recently30% reduced Evasion Rating if you haven't been Hit RecentlyPoE2DB · CC BY-NC-SA 3.0 are opposites. One gives 100% increased evasion if we have not been hit recently and takes away 30% if we have, and the other does the reverse, so with both allocated we get a flat 70% increased evasion in both states. I take Enhanced ReflexesEnhanced ReflexesPassive skill20% increased Evasion RatingGain Deflection Rating equal to 5% of Evasion Rating8% increased DexterityPoE2DB · CC BY-NC-SA 3.0 for deflection rating on top of evasion, and the small evasion nodes. Honed InstinctsHoned InstinctsPassive skill8% increased Projectile Speed8% increased Attack Speed+10 to DexterityPoE2DB · CC BY-NC-SA 3.0, AccelerationAccelerationPassive skill3% increased Movement Speed10% increased Skill SpeedPoE2DB · CC BY-NC-SA 3.0, and the small skill speed nodes are speed that works for damage too.

Deflection is how we reach the 95% cap. Deflection chance cannot go above 95%, and we want to reach it with as few tree points as possible, so most of it comes from the gear: the helmet and boots give deflection rating equal to a share of our evasion rating. The last of it comes from the small deflection and evasion nodes and Enduring DeflectionEnduring DeflectionPassive skill20% increased Evasion RatingPrevent +3% of Damage from Deflected HitsPoE2DB · CC BY-NC-SA 3.0, which also prevents more of the damage from deflected hits.

The part that keeps the character alive when evasion and deflection both fail is Sacrifice of FleshSacrifice of FleshKeystone passiveWhen taking damage from Hits, prevent 20% of Life Loss, then lose 150% of Life Loss prevented this way over 4 seconds.PoE2DB · CC BY-NC-SA 3.0. The Undying Hate Timeless JewelUndying Hate Timeless JewelUnique itemGlorifying the defilement of (79—30977) souls in tribute to AmanamuPassives in radius are Conquered by the AbyssalsDesecration makes this item unstablePoE2DB · CC BY-NC-SA 3.0 turns the Chaos InoculationChaos InoculationKeystone passiveMaximum Life is 1Immune to Chaos Damage and BleedingPoE2DB · CC BY-NC-SA 3.0 node into it, and it prevents 20% of the life lost when we take damage from hits, then makes us lose 150% of what was prevented over 4 seconds. A hit lands as 80% of its damage at once, and the rest arrives slowly. That cuts the burst that can kill us, which is the weakness of an evasion build, so it works like a bigger life pool. I am paranoid, so I take it. Losing life over time only matters if we cannot recover it, and we have Wildwood PersistenceWildwood PersistencePassive skill10% increased Life Recovery rate per 5% missing Unreserved LifePoE2DB · CC BY-NC-SA 3.0, regeneration, and leech, so that does not worry me. Chakra of LifeChakra of LifePassive skill3% increased maximum Life10% increased Life Recovery ratePoE2DB · CC BY-NC-SA 3.0 and the small life regeneration nodes help with that. You do not need it, but I recommend it.

The rest is damage. Pain AttunementPain AttunementPassive skill30% less Critical Damage Bonus when on Full Life30% more Critical Damage Bonus when on Low LifePoE2DB · CC BY-NC-SA 3.0 is where I socket From NothingFrom NothingUnique itemPassives in Radius of Passive Skill can be Allocatedwithout being connected to your treePoE2DB · CC BY-NC-SA 3.0, so I can allocate the nodes in its radius without a connected path. That gives me Pack EncouragementPack EncouragementPassive skill5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%PoE2DB · CC BY-NC-SA 3.0, which grants 5% increased attack damage for each minion in our presence, up to 80%. We have the wolves from PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0 with Brutus’ BrainBrutus' BrainSupport gemSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.PoE2DB · CC BY-NC-SA 3.0 and the lightning minions from Living LightningLiving LightningSupport gemSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0 on Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0, so it adds up quickly. It also gets me Bringer of OrderBringer of OrderPassive skill20% increased DamageMinions deal 20% increased DamagePoE2DB · CC BY-NC-SA 3.0 and DesensitisationDesensitisationPassive skill25% increased Critical Damage BonusHits against you have 25% reduced Critical Damage BonusPoE2DB · CC BY-NC-SA 3.0 without the nodes around them that I do not want. The other damage nodes are Chakra of ImpactChakra of ImpactPassive skill20% increased Attack DamageSkills deal 8% increased Damage per Combo consumed, up to 40%PoE2DB · CC BY-NC-SA 3.0, Maiming StrikeMaiming StrikePassive skill25% increased Attack DamageAttacks have 25% chance to Maim on HitPoE2DB · CC BY-NC-SA 3.0, CatalysisCatalysisPassive skill20% increased Elemental Damage with Attacks5% of Physical Damage from Hits taken as Damage of a Random ElementPoE2DB · CC BY-NC-SA 3.0, Material SolidificationMaterial SolidificationPassive skillGain 8% of Damage as Extra Physical Damage15% increased effect of Fully Broken ArmourPoE2DB · CC BY-NC-SA 3.0, and Coming CalamityComing CalamityPassive skill40% increased Cold Damage while affected by Herald of Ice40% increased Fire Damage while affected by Herald of Ash40% increased Lightning Damage while affected by Herald of ThunderPoE2DB · CC BY-NC-SA 3.0, which gives 40% increased cold damage while we are affected by Herald of IceHerald of IceSkill gemWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.PoE2DB · CC BY-NC-SA 3.0, along with the small herald damage nodes. StupefyStupefyPassive skill10% chance to Daze on Hit30% increased Damage against Dazed EnemiesPoE2DB · CC BY-NC-SA 3.0 and Dizzying HitsDizzying HitsPassive skill10% chance to Daze on Hit25% increased Critical Hit Chance against Dazed EnemiesPoE2DB · CC BY-NC-SA 3.0 daze enemies, and then give us damage and critical hit chance against them. Hide of the BearHide of the BearPassive skill40% increased Armour while Shapeshifted+1% to Maximum Fire Resistance while Shapeshifted25% increased Stun Threshold while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 is a small defensive node for stun threshold while shapeshifted. I take Heavy FrostHeavy FrostPassive skill20% increased Freeze BuildupHits ignore non-negative Elemental Resistances of Frozen EnemiesPoE2DB · CC BY-NC-SA 3.0 and Thin IceThin IcePassive skill20% increased Freeze Buildup50% increased Damage with Hits against Frozen EnemiesPoE2DB · CC BY-NC-SA 3.0 as on all my werewolf builds.

We go critical. The talisman and helmet give critical hit chance, and the tree has HeartstoppingHeartstoppingPassive skill+10 to Intelligence20% increased Critical Hit ChancePoE2DB · CC BY-NC-SA 3.0, Struck ThroughStruck ThroughPassive skillAttacks have +1% to Critical Hit ChancePoE2DB · CC BY-NC-SA 3.0, and Serrated EdgesSerrated EdgesPassive skill10% increased Critical Hit Chance for Attacks30% increased Attack Damage against Rare or Unique EnemiesPoE2DB · CC BY-NC-SA 3.0 for critical hit chance, with HeartbreakingHeartbreakingPassive skill25% increased Critical Damage Bonus+10 to StrengthPoE2DB · CC BY-NC-SA 3.0 and the small critical damage nodes for critical damage bonus. ThroatseekerThroatseekerPassive skill60% increased Critical Damage Bonus20% reduced Critical Hit ChancePoE2DB · CC BY-NC-SA 3.0 and Careful AssassinCareful AssassinPassive skill20% reduced Critical Damage Bonus50% increased Critical Hit ChancePoE2DB · CC BY-NC-SA 3.0 each give up a little of what the other gives, and together they come out as 30% increased critical hit chance and 40% increased critical damage bonus. CookedCookedPassive skill60% increased Critical Damage Bonus25% reduced Armour, Evasion and Energy ShieldPoE2DB · CC BY-NC-SA 3.0 gives 60% increased critical damage bonus, and it costs 25% of our armour, evasion, and energy shield, which is a real price for an evasion build. If you do not need to be this tanky, for example when you are not doing the hardest content, you can drop some of the evasion nodes and put the points into more critical nodes.

I use the Time-Lost EmeraldTime-Lost EmeraldJewelPlace into an allocated Jewel Socket on the Passive Skill Tree.PoE2DB · CC BY-NC-SA 3.0 in one of the jewel sockets, which makes small passives in its radius also grant 2% increased evasion and 2% increased elemental damage, and notables grant 7% critical hit chance and 9% critical damage bonus for attacks. There are two more rare emeralds in the tree with critical hit chance, critical damage bonus, attack damage, and evasion.

We need power from wherever we can get it, so I take nodes that cannot be reached through the tree. I have two anoints, one on the amulet and one on the helmet, and a MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0 that allocates two more nodes, which makes four passives that are not connected to the tree. I choose the four I want and look for a MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0 that has two of them, and I anoint the other two. My MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0 allocates Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 and Overwhelming StrikeOverwhelming StrikePassive skill15% increased Critical Hit Chance for Attacks20% increased Critical Damage Bonus for Attack Damage20% more Stun Buildup with Critical HitsPoE2DB · CC BY-NC-SA 3.0. Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 is plus 12 maximum rage while shapeshifted, and every werewolf build wants it. Overwhelming StrikeOverwhelming StrikePassive skill15% increased Critical Hit Chance for Attacks20% increased Critical Damage Bonus for Attack Damage20% more Stun Buildup with Critical HitsPoE2DB · CC BY-NC-SA 3.0 adds critical hit chance and critical damage bonus, and almost every critical build tries to get it by some route. The helmet has Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0, which is hidden from the tree and can only be reached by an anoint or a MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0. It gives 10% increased attack speed, and every rage also grants 1% increased evasion rating. The amulet has Zarokh’s GiftZarokh's GiftPassive skillSinister Jewel SocketPoE2DB · CC BY-NC-SA 3.0 for the extra socket. If you find a MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0 with other nodes, you can juggle them. For example, a MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0 with Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 and Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0, and anoint Overwhelming StrikeOverwhelming StrikePassive skill15% increased Critical Hit Chance for Attacks20% increased Critical Damage Bonus for Attack Damage20% more Stun Buildup with Critical HitsPoE2DB · CC BY-NC-SA 3.0 and Zarokh’s GiftZarokh's GiftPassive skillSinister Jewel SocketPoE2DB · CC BY-NC-SA 3.0.