Path of Exile 2

Stormweaver

SorceressTier B

Introduction

This guide builds on the general werewolf guide and only covers what is specific to the StormweaverStormweaverAscendancy classSorceress ascendancyYou have Arcane Surge20% of Damage is taken from Mana before LifeTargets can be affected by two of your Shocks at the same timeAll Damage from Hits Contributes to Shock ChancePoE2DB · CC BY-NC-SA 3.0. If a skill, support, or mechanic here is unclear, read the general guide first.

The StormweaverStormweaverAscendancy classSorceress ascendancyYou have Arcane Surge20% of Damage is taken from Mana before LifeTargets can be affected by two of your Shocks at the same timeAll Damage from Hits Contributes to Shock ChancePoE2DB · CC BY-NC-SA 3.0 is a sorceress ascendancy, so we start on the spell side of the tree with a lot of spell damage and energy shield. The Crown of EyesCrown of EyesUnique item(100—140)% increased Energy Shield+(150—200) to Accuracy Rating+(10—15) to all Attributes-10% to Fire ResistanceIncreases and Reductions to Spell damage also apply to AttacksPoE2DB · CC BY-NC-SA 3.0 makes increases to spell damage apply to attacks as well, which turns all of that spell damage into werewolf damage. Rage works twice for us. It gives attack damage, and Mystical RageMystical RagePassive skillEvery Rage also grants 2% increased Spell DamagePoE2DB · CC BY-NC-SA 3.0 makes every rage also grant increased spell damage, which the Crown of EyesCrown of EyesUnique item(100—140)% increased Energy Shield+(150—200) to Accuracy Rating+(10—15) to all Attributes-10% to Fire ResistanceIncreases and Reductions to Spell damage also apply to AttacksPoE2DB · CC BY-NC-SA 3.0 converts to attack damage again. BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 amplifies all of it, and I run 67 maximum rage.

The ascendancy adds two things on top of that. Shaper of StormsShaper of StormsAscendancy passiveAll Damage from Hits Contributes to Shock ChancePoE2DB · CC BY-NC-SA 3.0 makes all of our damage contribute to shock chance, and Strike TwiceStrike TwiceAscendancy passiveTargets can be affected by two of your Shocks at the same time25% less Magnitude of Shock you inflictPoE2DB · CC BY-NC-SA 3.0 lets a target carry two of our shocks at once, so we shock everything and shock it twice. The second thing is mana. The werewolf is mana hungry, and Constant GaleConstant GaleAscendancy passiveYou have Arcane SurgePoE2DB · CC BY-NC-SA 3.0 gives us a permanent Arcane SurgeArcane SurgeGame mechanicArcane Surge grants 15% increased Cast Speed and 20% more Mana Regeneration Rate.PoE2DB · CC BY-NC-SA 3.0, which is a lot of mana regeneration.

The defence is energy shield. I take Chaos InoculationChaos InoculationKeystone passiveMaximum Life is 1Immune to Chaos Damage and BleedingPoE2DB · CC BY-NC-SA 3.0 and stack as much energy shield as I can, 11k in my case, and Force of WillForce of WillAscendancy passive20% of Damage is taken from Mana before Life20% increased Effect of Arcane Surge on you per ten percent missing ManaPoE2DB · CC BY-NC-SA 3.0 makes part of our damage come out of mana before life, which the mana regeneration sustains. Shavronne’s SatchelShavronne's SatchelUnique item(20—30)% reduced Flask Life Recovery rate+(20—30) to Intelligence(20—30)% increased Flask Charges gainedLife Recovery from Flasks also applies to Energy ShieldPoE2DB · CC BY-NC-SA 3.0 applies our life flask to energy shield, so we also get burst recovery on demand.

Skill Gems

The setups follow the general guide, and ShredShredSkill gemShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.PoE2DB · CC BY-NC-SA 3.0 and Cross SlashCross SlashSkill gemShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode. immediately. This skill can be used while using other skills to interrupt them.PoE2DB · CC BY-NC-SA 3.0 use their standard setups unchanged. Everything below is what the StormweaverStormweaverAscendancy classSorceress ascendancyYou have Arcane Surge20% of Damage is taken from Mana before LifeTargets can be affected by two of your Shocks at the same timeAll Damage from Hits Contributes to Shock ChancePoE2DB · CC BY-NC-SA 3.0 changes.

Lunar AssaultLunar AssaultSkill gemShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.PoE2DB · CC BY-NC-SA 3.0. I stay on Ice Bite IIIce Bite ISupport gemSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.PoE2DB · CC BY-NC-SA 3.0, because every freeze gives us extra cold damage and we freeze constantly. Bhatair’s VengeanceBhatair's VengeanceSupport gemSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.PoE2DB · CC BY-NC-SA 3.0 is better with a lot of rage, but at 67 maximum rage it isn’t worth it here. Rigwald’s FerocityRigwald's FerocitySupport gemSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0 trades attack speed for damage, or the reverse, depending on the weapon set, so I keep Lunar AssaultLunar AssaultSkill gemShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.PoE2DB · CC BY-NC-SA 3.0 in the second weapon set to get the damage.

PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0. Brutus’ BrainBrutus' BrainSupport gemSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.PoE2DB · CC BY-NC-SA 3.0 keeps the wolves from dying, and they feed both Predator’s MarkPredator's MarkSkill gemMark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark.PoE2DB · CC BY-NC-SA 3.0 and Pack EncouragementPack EncouragementPassive skill5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%PoE2DB · CC BY-NC-SA 3.0, so we want as many as possible. They deal no damage, but Culling Strike IICulling Strike ISupport gemSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.PoE2DB · CC BY-NC-SA 3.0 still works through them. Charged MarkCharged MarkSupport gemSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.PoE2DB · CC BY-NC-SA 3.0 has a second use here. Detonating the mark leaves shocked ground that applies one shock, and our hits apply the second one thanks to Strike TwiceStrike TwiceAscendancy passiveTargets can be affected by two of your Shocks at the same time25% less Magnitude of Shock you inflictPoE2DB · CC BY-NC-SA 3.0. Mark for Death IIMark for DeathSupport gemSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.PoE2DB · CC BY-NC-SA 3.0 breaks the target’s armour as we hit it, which is very good on bosses.

Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0. Living Lightning IILiving LightningSupport gemSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0 triggers whenever the supported skill deals lightning damage, and Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0 deals a little in this build, which is all it needs. The spirits deal no real damage, but they count as minions in our presence, so they raise the damage from Predator’s MarkPredator's MarkSkill gemMark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark.PoE2DB · CC BY-NC-SA 3.0 and Pack EncouragementPack EncouragementPassive skill5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%PoE2DB · CC BY-NC-SA 3.0.

Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0. We can’t use Atalui’s BloodlettingAtalui's BloodlettingSupport gemSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.PoE2DB · CC BY-NC-SA 3.0, because we have no life to pay for it. Efficiency IIEfficiency ISupport gemSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.PoE2DB · CC BY-NC-SA 3.0 takes its place, since Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0 is very mana hungry. Vorana’s SiegeVorana's SiegeSupport gemSupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.PoE2DB · CC BY-NC-SA 3.0 is only for damage and area, so without it you can use Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0 or Cold MasteryCold MasterySupport gemSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0 for an extra level.

Herald of IceHerald of IceSkill gemWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.PoE2DB · CC BY-NC-SA 3.0. I get Dangerous BlossomDangerous BlossomPassive skillGain 10% of Damage as Extra Physical DamagePoE2DB · CC BY-NC-SA 3.0 from my MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0, which gives 10% of damage as extra physical damage and lets me run the armour break setup from the general guide. If you don’t have Dangerous BlossomDangerous BlossomPassive skillGain 10% of Damage as Extra Physical DamagePoE2DB · CC BY-NC-SA 3.0, skip the armour break and use the standard setup with Elemental FocusElemental FocusSupport gemSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.PoE2DB · CC BY-NC-SA 3.0, Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0, and Cold MasteryCold MasterySupport gemSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0.

Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0. Herbalism IIHerbalism ISupport gemSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 increases life recovery from flasks, so the flask we heal our energy shield with recovers more. I fit Clarity IClarity ISupport gemSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 with the 10 spirit I had left over, since the wolf is mana hungry.

BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0. This one is essential, because it amplifies the spell damage from Mystical RageMystical RagePassive skillEvery Rage also grants 2% increased Spell DamagePoE2DB · CC BY-NC-SA 3.0 as well. Dialla’s DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0 improves it further and is not needed. Uhtred’s OmenUhtred's OmenSupport gemSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0 only grants extra levels when exactly one other support is used with it, so if you don’t have Dialla’s DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0, put any support in its place, such as Armour Demolisher IIArmour Demolisher ISupport gemSupports any skill, causing Armour Break it inflicts to be stronger.PoE2DB · CC BY-NC-SA 3.0, even if it does nothing for you.

Full Endgame Gem Setups

These are the exact setups from the Full Endgame build. Hover any gem to see what it does.

  • ShredShredSkill gemShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.PoE2DB · CC BY-NC-SA 3.0
      • Rapid Attacks IIRapid Attacks ISupport gemSupports Attacks, causing them to Attack faster.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Close Combat IIClose Combat ISupport gemSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.PoE2DB · CC BY-NC-SA 3.0
      • Crescendo IICrescendo ISupport gemSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.PoE2DB · CC BY-NC-SA 3.0
      • Long Fuse IILong Fuse ISupport gemSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.PoE2DB · CC BY-NC-SA 3.0
  • Lunar AssaultLunar AssaultSkill gemShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.PoE2DB · CC BY-NC-SA 3.0
      • Ice Bite IIIce Bite ISupport gemSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Ancestral Call IIAncestral Call ISupport gemSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Rigwald's FerocityRigwald's FerocitySupport gemSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Rakiata's FlowRakiata's FlowSupport gemSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.PoE2DB · CC BY-NC-SA 3.0
  • PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0
      • Brutus' BrainBrutus' BrainSupport gemSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.PoE2DB · CC BY-NC-SA 3.0
      • Eternal MarkEternal MarkSupport gemSupports Mark Skills, causing them to not be Consumed the first time they are Activated.PoE2DB · CC BY-NC-SA 3.0
      • Charged MarkCharged MarkSupport gemSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.PoE2DB · CC BY-NC-SA 3.0
      • Culling Strike IICulling Strike ISupport gemSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Mark for Death IIMark for DeathSupport gemSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.PoE2DB · CC BY-NC-SA 3.0
  • Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0
      • Echoing CryEchoing CrySupport gemSupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.PoE2DB · CC BY-NC-SA 3.0
      • TirelessTirelessSupport gemSupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.PoE2DB · CC BY-NC-SA 3.0
      • Living Lightning IILiving LightningSupport gemSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Cold MasteryCold MasterySupport gemSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0
  • Cross SlashCross SlashSkill gemShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode. immediately. This skill can be used while using other skills to interrupt them.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Execute IIExecute ISupport gemSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.PoE2DB · CC BY-NC-SA 3.0
      • Heavy SwingHeavy SwingSupport gemSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.PoE2DB · CC BY-NC-SA 3.0
      • Culmination IICulmination ISupport gemSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.PoE2DB · CC BY-NC-SA 3.0
      • Morrigan's InsightMórrigan's InsightSupport gemSupports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.PoE2DB · CC BY-NC-SA 3.0
  • Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Cooldown Recovery IICooldown Recovery ISupport gemSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.PoE2DB · CC BY-NC-SA 3.0
      • Prolonged Duration IIProlonged Duration ISupport gemSupports any skill that has a duration, making that duration longer.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Efficiency IIEfficiency ISupport gemSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.PoE2DB · CC BY-NC-SA 3.0
      • Vorana's SiegeVorana's SiegeSupport gemSupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.PoE2DB · CC BY-NC-SA 3.0
  • Herald of IceHerald of IceSkill gemWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0
      • Armour Break IIIArmour Break ISupport gemSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.PoE2DB · CC BY-NC-SA 3.0
      • Armour ExplosionArmour ExplosionSupport gemSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.PoE2DB · CC BY-NC-SA 3.0
      • Uruk's SmeltingUruk's SmeltingSupport gemSupports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.PoE2DB · CC BY-NC-SA 3.0
  • Savage FurySavage FurySkill gemWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.PoE2DB · CC BY-NC-SA 3.0
      • Prolonged Duration IIProlonged Duration ISupport gemSupports any skill that has a duration, making that duration longer.PoE2DB · CC BY-NC-SA 3.0
  • Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0
      • Herbalism IIHerbalism ISupport gemSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.PoE2DB · CC BY-NC-SA 3.0
      • Clarity IClarity ISupport gemSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0
  • BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0
      • Dialla's DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0
      • Uhtred's OmenUhtred's OmenSupport gemSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0

Gear

Full EndgameLevel 94 StormweaverView on poe.ninja
Carrion HungerMaji TalismanQuality: +20%Adds 18 to 27 Fire DamageBonded: Gain 8% of Damage as Extra Physical DamageGain 13% of Damage as Extra Chaos DamageBonded: 8% chance to gain an additional random Charge when you gain a ChargeGain 5% of Damage as Extra Damage of all Elements+7 to Maximum Rage161% increased Physical DamageAdds 23 to 40 Physical DamageAdds 136 to 230 Fire Damage+30 to Intelligence16% increased Attack SpeedCompanions have 16% increased Attack Speed+3 to Level of all Attack SkillsSocketed: Saqawal's Rune of the Sky, Fenumus' Rune of AgonyCorruptedBuild data · poe.ninjaCrown of EyesVermeil CircletEnergy Shield: 193Quality: +20%Allocates Battle Trance+4 to Maximum RageRaven-Touched136% increased Energy Shield+172 to Accuracy Rating+11 to all Attributes-10% to Fire ResistanceIncreases and Reductions to Spell damage also apply to AttacksSocketed: Tzamoto's Soul Core of Ferocity, Raven-Touched ShardBuild data · poe.ninjaBrood GuardianVile RobeEnergy Shield: 825Quality: +25%40% increased Armour, Evasion and Energy ShieldBonded: +40 to maximum LifeBonded: +40 to maximum Mana109% increased Energy Shield+52 to Spirit+29 to Intelligence+33% to Fire Resistance+36% to Lightning Resistance+94 to maximum Energy ShieldSocketed: Perfect Iron Rune ×2CorruptedBuild data · poe.ninjaOblivion ChokerGold AmuletAllocates Zarokh's Gift13% increased Rarity of Items found+49 to Spirit57% increased maximum Energy Shield+3 to Level of all Melee Skills+13% to all Elemental Resistances+36% to Fire Resistance51% increased Energy Shield from Equipped Body ArmourBuild data · poe.ninjaDusk BandSapphire Ring+28% to Cold ResistanceAdds 18 to 30 Fire damage to AttacksAdds 1 to 62 Lightning damage to Attacks+16% to all Elemental Resistances+43% to Lightning Resistance3.1 Life Regeneration per secondAdds 16 to 31 Physical Damage to AttacksBuild data · poe.ninjaDread KnotSapphire Ring+28% to Cold ResistanceAdds 18 to 30 Physical Damage to AttacksAdds 2 to 50 Lightning damage to Attacks+13 to all Attributes+13% to all Elemental ResistancesGain 27 Mana per enemy killedAdds 28 to 43 Fire damage to AttacksBuild data · poe.ninjaSine AequoGrand ManchettesArmour: 213Evasion: 192Energy Shield: 60Quality: +20%Destroys all Augment Sockets on the item to create a Jewel Socket14% increased Skill Speed196% increased Armour, Evasion and Energy ShieldImmobilise enemies at 50% buildup instead of 100%49% increased Damage against Immobilised EnemiesSocketed: Cadigan's EpiphanyBuild data · poe.ninjaShavronne's SatchelFine BeltHas 2 Charm SlotsFlasks gain 0.17 charges per Second20% reduced Flask Life Recovery rate+25 to Intelligence24% increased Flask Charges gainedLife Recovery from Flasks also applies to Energy ShieldCorruptedBuild data · poe.ninjaCataclysm HoofSekhema SandalsEnergy Shield: 418Quality: +24%40% increased Armour, Evasion and Energy ShieldBonded: +40 to maximum LifeBonded: +40 to maximum Mana+36% to Fire Resistance+60 to maximum Energy Shield+21% to Cold Resistance16% increased Energy Shield Recharge Rate96% increased Energy Shield30% increased Movement SpeedSocketed: Perfect Iron Rune ×2CorruptedBuild data · poe.ninjaSeething Ultimate Life Flask of the SylvanQuality: +20%Gains 0.25 Charges per Second50% reduced Amount RecoveredInstant RecoveryBuild data · poe.ninjaConcentrated Ultimate Mana Flask of the VerdantQuality: +20%Gains 0.20 Charges per Second69% increased Amount RecoveredBuild data · poe.ninjaNascent HopeThawing CharmQuality: +3%Used when you become Frozen24% Chance to gain a Charge when you kill an enemyEnergy Shield Recharge starts on useCorruptedBuild data · poe.ninjaVibrant Dousing Charm of the BrewerUsed when you become IgnitedAlso grants 246 Guard27% reduced Charges per useBuild data · poe.ninjaThe Fall of the AxeSilver CharmUsed when you are affected by a SlowGrants Onslaught during effectBuild data · poe.ninja
JewelsHonour PrismSapphire23% increased Spell Damage29% increased maximum Energy Shield3% increased Skill Speed while Shapeshifted13% increased Evasion Rating7% increased Thorns damage55% increased Effect of PrefixesBuild data · poe.ninjaGlyph GlistenRuby8% increased Life Regeneration rate23% increased Damage while Shapeshifted+3 to Maximum Rage15% increased Evasion Rating11% increased Attack Damage59% increased Effect of PrefixesBuild data · poe.ninjaMegalomaniacDiamondAllocates Primal RageAllocates Ancient AegisAllocates Dangerous BlossomCorruptedBuild data · poe.ninjaFrom NothingDiamondPassives in Radius of Pain Attunement can be Allocatedwithout being connected to your treeCorruptedBuild data · poe.ninjaHeroic TragedyTimeless JewelRemembrancing 4366 songworthy deeds by the line of VoranaPassives in radius are Conquered by the KalguurHistoricBuild data · poe.ninjaBramble GlimmerSapphire14% increased Spell Damage20% increased maximum Energy ShieldRecover 2% of maximum Life on Kill4% of Damage is taken from Mana before LifeBuild data · poe.ninjaEntropy JoyRuby8% increased Life Regeneration rate12% increased Melee Damage+3 to Maximum Rage12% increased Attack Damage50% increased Effect of PrefixesBuild data · poe.ninja

Weapon. A Maji TalismanMaji TalismanTalisman baseTalisman base with +(7–10) to Maximum Rage.PoE2DB · CC BY-NC-SA 3.0, for the maximum rage. Besides that you want as much damage as you can get: physical and fire damage, attack speed, and levels of attack skills. Attributes are always welcome too, because the werewolf juggles strength, intelligence, and a little dexterity, so intelligence or strength on the weapon helps. Saqawal’s Rune of the SkySaqawal's Rune of the SkyRuneMartial Weapon: Gain 5% of Damage as Extra Damage of all ElementsWand or Staff: Gain 5% of Damage as Extra Damage of all ElementsBonded: Martial Weapon: 8% chance to gain an additional random Charge when you gain a ChargeBonded: Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same typePoE2DB · CC BY-NC-SA 3.0 gives 5% of damage as extra damage of all elements, and you will always want it. Fenumus’ Rune of AgonyFenumus' Rune of AgonyRuneMartial Weapon: Gain 13% of Damage as Extra Chaos DamageWand or Staff: Gain 13% of Damage as Extra Chaos DamageBonded: Martial Weapon: Gain 8% of Damage as Extra Physical DamageBonded: Wand or Staff: Gain 8% of Damage as Extra Physical DamagePoE2DB · CC BY-NC-SA 3.0 gives 13% of damage as extra chaos damage. I like it, but any other rune works.

Helmet. The Crown of EyesCrown of EyesUnique item(100—140)% increased Energy Shield+(150—200) to Accuracy Rating+(10—15) to all Attributes-10% to Fire ResistanceIncreases and Reductions to Spell damage also apply to AttacksPoE2DB · CC BY-NC-SA 3.0. It makes the whole build work, and I would not play it without one. You need level 45 to equip it, and that matters for leveling. Leveling a StormweaverStormweaverAscendancy classSorceress ascendancyYou have Arcane Surge20% of Damage is taken from Mana before LifeTargets can be affected by two of your Shocks at the same timeAll Damage from Hits Contributes to Shock ChancePoE2DB · CC BY-NC-SA 3.0 as a werewolf from the sorceress side without the Crown of EyesCrown of EyesUnique item(100—140)% increased Energy Shield+(150—200) to Accuracy Rating+(10—15) to all Attributes-10% to Fire ResistanceIncreases and Reductions to Spell damage also apply to AttacksPoE2DB · CC BY-NC-SA 3.0 is painful, so I don’t recommend it. Level with spells and swap to the werewolf in the late game. If you are stubborn you can level as a werewolf, but it will be a struggle.

Amulet. Spirit, maximum energy shield, levels of melee skills, and all elemental resistances to fix your resistances. Increased energy shield from equipped body armour is a lot of energy shield with a good body armour, but it is a desecrated modifier and not required. Mine is anointed with Zarokh’s GiftZarokh's GiftPassive skillSinister Jewel SocketPoE2DB · CC BY-NC-SA 3.0 for an extra jewel socket. A good Absent AmuletAbsent AmuletAmulet baseGrants one random Spirit skill at level 12: Cast on Elemental Ailment, Cast on Critical, Cast on Dodge, Rhoa Mount, Archmage, Trinity, or Eternal RageThe granted skill does not cost you any Spirit-1 Prefix Modifier allowed-1 Suffix Modifier allowedPoE2DB · CC BY-NC-SA 3.0 with Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0 can be an upgrade over a rare amulet like mine, since it frees up 100 spirit. It has one prefix and one suffix fewer, so it needs to be rolled correctly with energy shield, and you then have to fix your resistances on your other gear pieces.

Body armour. A rare Vile RobeVile RobeBody armour baseBody armour base with 171 Energy Shield.Requires Level 65, 121 IntelligencePoE2DB · CC BY-NC-SA 3.0. We want all the energy shield we can get, plus spirit and resistances.

Belt. The belt is a very competitive slot. You can solve your resistances with it, or run a HeadhunterHeadhunterUnique item+(40—60) to maximum Life+(20—40) to Strength+(20—40) to DexterityWhen you kill a Rare monster, you gain its Modifiers for 60 secondsPoE2DB · CC BY-NC-SA 3.0, which is good in this build, so use one if you have it. I use Shavronne’s SatchelShavronne's SatchelUnique item(20—30)% reduced Flask Life Recovery rate+(20—30) to Intelligence(20—30)% increased Flask Charges gainedLife Recovery from Flasks also applies to Energy ShieldPoE2DB · CC BY-NC-SA 3.0, which makes life flask recovery also apply to energy shield. Solve your resistances with the other pieces so the belt doesn’t have to.

The flask matters. You need a life flask with instant recovery, no exceptions. A life flask only works if you have life to recover, even when you have energy shield to recover. With Chaos InoculationChaos InoculationKeystone passiveMaximum Life is 1Immune to Chaos Damage and BleedingPoE2DB · CC BY-NC-SA 3.0 we sit at one life all the time, so a normal flask will never heal our energy shield. With instant recovery, every time you have energy shield to recover you press the flask and get a burst of it immediately.

Gloves. Sine AequoSine AequoUnique item(10—15)% increased Skill Speed(150—200)% increased Armour, Evasion and Energy ShieldImmobilise enemies at 50% buildup instead of 100%(30—50)% increased Damage against Immobilised EnemiesPoE2DB · CC BY-NC-SA 3.0, as on every werewolf build. It makes us immobilise enemies at 50% buildup instead of 100%, so I never worry about freeze buildup, which other builds have to invest in. Rare gloves give more damage, but only switch once you have enough damage to make up for the freeze buildup you lose. A Cadigan’s EpiphanyCadigan's EpiphanyRunePlace into an empty Augment Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved or replaced.PoE2DB · CC BY-NC-SA 3.0 in the socket gives the gloves a jewel socket, which I think is the best thing you can put in gloves. In it I want spell damage, which the Crown of EyesCrown of EyesUnique item(100—140)% increased Energy Shield+(150—200) to Accuracy Rating+(10—15) to all Attributes-10% to Fire ResistanceIncreases and Reductions to Spell damage also apply to AttacksPoE2DB · CC BY-NC-SA 3.0 converts to attack damage, maximum energy shield, and skill speed while shapeshifted. If you are rich, a better jewel with other modifiers also works.

Boots. Energy shield above all, on a full energy shield base like Sekhema SandalsSekhema SandalsBoots baseBoots base with 83 Energy Shield.Requires Level 80, 108 IntelligencePoE2DB · CC BY-NC-SA 3.0. You can even sacrifice movement speed, since the werewolf has plenty. Boots with 20% movement speed are fine. I have movement speed, energy shield, resistances, and a little energy shield recharge rate to be on the safe side.

Rings. Flat damage on both, for attacks, plus resistances and attributes. You also need one source of flat life regeneration per second, and it can be on any piece: a ring, the amulet, the body armour. BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 makes us lose life per second while we have rage, and we have one life. Without life regeneration you will die out of nowhere and not understand what is killing you. I made this mistake myself. One life means a small amount is enough. Mine has 3 on a ring and my total life recovery is 5 per second, which keeps BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 from killing me. It has to be flat, because percentage life regeneration, the VitalityVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 support, life percentage on a jewel, and life percentage on the tree do nothing for a life pool of 1.

Flasks and charms. Bring a good mana flask. Mapping is fine on regeneration, but in a single target boss fight where you freeze with Lunar AssaultLunar AssaultSkill gemShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.PoE2DB · CC BY-NC-SA 3.0 you can run out of mana, and a flask fixes that. For charms I like a Dousing CharmDousing CharmCharmA charm that activates when you become Ignited.PoE2DB · CC BY-NC-SA 3.0, because energy shield characters seem to suffer more from ignites. A Thawing CharmThawing CharmCharmA charm that activates when you become Frozen and grants immunity to Freeze.PoE2DB · CC BY-NC-SA 3.0 is a must, and the unique Nascent HopeNascent HopeUnique item(20—25)% Chance to gain a Charge when you kill an enemyEnergy Shield Recharge starts on usePoE2DB · CC BY-NC-SA 3.0 is very good if you can get it. I use The Fall of the AxeThe Fall of the AxeUnique itemGrants Onslaught during effectPoE2DB · CC BY-NC-SA 3.0 on a Silver CharmSilver CharmCharmA charm that activates when you are affected by a Slow and makes your speed unaffected by Slows.PoE2DB · CC BY-NC-SA 3.0 to be free from slows. I don’t use it for the onslaught, since Savage FurySavage FurySkill gemWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.PoE2DB · CC BY-NC-SA 3.0 already gives that, so a normal Silver CharmSilver CharmCharmA charm that activates when you are affected by a Slow and makes your speed unaffected by Slows.PoE2DB · CC BY-NC-SA 3.0 works too.

Passive Tree

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On the ascendancy I take Shaper of StormsShaper of StormsAscendancy passiveAll Damage from Hits Contributes to Shock ChancePoE2DB · CC BY-NC-SA 3.0, Strike TwiceStrike TwiceAscendancy passiveTargets can be affected by two of your Shocks at the same time25% less Magnitude of Shock you inflictPoE2DB · CC BY-NC-SA 3.0, Constant GaleConstant GaleAscendancy passiveYou have Arcane SurgePoE2DB · CC BY-NC-SA 3.0, Force of WillForce of WillAscendancy passive20% of Damage is taken from Mana before Life20% increased Effect of Arcane Surge on you per ten percent missing ManaPoE2DB · CC BY-NC-SA 3.0, and the shock chance and mana regeneration nodes. Shaper of StormsShaper of StormsAscendancy passiveAll Damage from Hits Contributes to Shock ChancePoE2DB · CC BY-NC-SA 3.0 makes all damage from hits contribute to shock chance. Strike TwiceStrike TwiceAscendancy passiveTargets can be affected by two of your Shocks at the same time25% less Magnitude of Shock you inflictPoE2DB · CC BY-NC-SA 3.0 lets two of our shocks apply at once, at the cost of 25% less shock magnitude. Constant GaleConstant GaleAscendancy passiveYou have Arcane SurgePoE2DB · CC BY-NC-SA 3.0 gives us Arcane SurgeArcane SurgeGame mechanicArcane Surge grants 15% increased Cast Speed and 20% more Mana Regeneration Rate.PoE2DB · CC BY-NC-SA 3.0 permanently, which is 15% increased cast speed and 20% more mana regeneration rate. We don’t cast, so the regeneration is the point. Force of WillForce of WillAscendancy passive20% of Damage is taken from Mana before Life20% increased Effect of Arcane Surge on you per ten percent missing ManaPoE2DB · CC BY-NC-SA 3.0 makes 20% of damage be taken from mana before life, and it increases the effect of Arcane SurgeArcane SurgeGame mechanicArcane Surge grants 15% increased Cast Speed and 20% more Mana Regeneration Rate.PoE2DB · CC BY-NC-SA 3.0 for every 10% of mana we are missing.

For energy shield I take Pure EnergyPure EnergyPassive skill30% increased maximum Energy Shield+10 to IntelligencePoE2DB · CC BY-NC-SA 3.0, MeldingMeldingPassive skill40% increased maximum Energy Shield10% reduced maximum ManaPoE2DB · CC BY-NC-SA 3.0, InsightfulnessInsightfulnessPassive skill18% increased maximum Energy Shield12% increased Mana Regeneration Rate6% increased IntelligencePoE2DB · CC BY-NC-SA 3.0, Dampening ShieldDampening ShieldPassive skill28% increased maximum Energy ShieldGain additional Ailment Threshold equal to 12% of maximum Energy ShieldGain additional Stun Threshold equal to 12% of maximum Energy ShieldPoE2DB · CC BY-NC-SA 3.0, Patient BarrierPatient BarrierPassive skill50% increased maximum Energy Shield20% slower start of Energy Shield RechargePoE2DB · CC BY-NC-SA 3.0, and Enhanced BarrierEnhanced BarrierPassive skill25% increased maximum Energy Shield5% of Maximum Life Converted to Energy ShieldPoE2DB · CC BY-NC-SA 3.0, and I like having a lot of it. Do you need 11k? No, 6k does the job, but at 11k the biggest slam of a boss doesn’t kill me. For spell damage, which the Crown of EyesCrown of EyesUnique item(100—140)% increased Energy Shield+(150—200) to Accuracy Rating+(10—15) to all Attributes-10% to Fire ResistanceIncreases and Reductions to Spell damage also apply to AttacksPoE2DB · CC BY-NC-SA 3.0 turns into attack damage, I take Raw PowerRaw PowerPassive skill20% increased Spell Damage+10 to IntelligencePoE2DB · CC BY-NC-SA 3.0, Potent IncantationPotent IncantationPassive skill30% increased Spell Damage5% reduced Cast SpeedPoE2DB · CC BY-NC-SA 3.0, and Mystical RageMystical RagePassive skillEvery Rage also grants 2% increased Spell DamagePoE2DB · CC BY-NC-SA 3.0, plus Open MindOpen MindPassive skill25% increased Mana Regeneration RatePoE2DB · CC BY-NC-SA 3.0 for mana regeneration. Arcane NatureArcane NaturePassive skill12% increased Area of Effect while you have Arcane Surge30% increased Spell Damage while you have Arcane SurgePoE2DB · CC BY-NC-SA 3.0 is only this good because of Constant GaleConstant GaleAscendancy passiveYou have Arcane SurgePoE2DB · CC BY-NC-SA 3.0. It gives 30% increased spell damage and 12% increased area of effect while we have Arcane SurgeArcane SurgeGame mechanicArcane Surge grants 15% increased Cast Speed and 20% more Mana Regeneration Rate.PoE2DB · CC BY-NC-SA 3.0, which is always. Endless BlizzardEndless BlizzardPassive skill+1 to Level of all Cold SkillsPoE2DB · CC BY-NC-SA 3.0 gives plus 1 to the level of all cold skills, so Herald of IceHerald of IceSkill gemWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.PoE2DB · CC BY-NC-SA 3.0, Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0, Lunar AssaultLunar AssaultSkill gemShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.PoE2DB · CC BY-NC-SA 3.0, and ShredShredSkill gemShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.PoE2DB · CC BY-NC-SA 3.0 all benefit. Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0 and BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 don’t.

Heavy FrostHeavy FrostPassive skill20% increased Freeze BuildupHits ignore non-negative Elemental Resistances of Frozen EnemiesPoE2DB · CC BY-NC-SA 3.0 is a must, as on all my werewolf builds. Thin IceThin IcePassive skill20% increased Freeze Buildup50% increased Damage with Hits against Frozen EnemiesPoE2DB · CC BY-NC-SA 3.0 goes with it. It gives 50% increased damage with hits against frozen enemies and more freeze buildup, and we freeze everything.

Chaos InoculationChaos InoculationKeystone passiveMaximum Life is 1Immune to Chaos Damage and BleedingPoE2DB · CC BY-NC-SA 3.0 needs one more thing. Monsters can stun us in a chain and stun lock us in place, and stun threshold is based on maximum life, so at one life we have none. AbasementAbasementPassive skill20% increased Stun RecoveryGain additional Stun Threshold equal to 30% of maximum Energy ShieldPoE2DB · CC BY-NC-SA 3.0 gives stun threshold equal to 30% of maximum energy shield. You need it, so please take it. Dampening ShieldDampening ShieldPassive skill28% increased maximum Energy ShieldGain additional Ailment Threshold equal to 12% of maximum Energy ShieldGain additional Stun Threshold equal to 12% of maximum Energy ShieldPoE2DB · CC BY-NC-SA 3.0 adds to it, and if you still have problems with stuns, a Stone CharmStone CharmCharmA charm that activates when you become Stunned.PoE2DB · CC BY-NC-SA 3.0 makes you immune.

I socket From NothingFrom NothingUnique itemPassives in Radius of Passive Skill can be Allocatedwithout being connected to your treePoE2DB · CC BY-NC-SA 3.0 on Pain AttunementPain AttunementPassive skill30% less Critical Damage Bonus when on Full Life30% more Critical Damage Bonus when on Low LifePoE2DB · CC BY-NC-SA 3.0, which lets me allocate the nodes in its radius without a connected path. That gets me Mystical RageMystical RagePassive skillEvery Rage also grants 2% increased Spell DamagePoE2DB · CC BY-NC-SA 3.0, which is fundamental to the build, Pack EncouragementPack EncouragementPassive skill5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%PoE2DB · CC BY-NC-SA 3.0 for 5% increased attack damage per minion in our presence, and DesensitisationDesensitisationPassive skill25% increased Critical Damage BonusHits against you have 25% reduced Critical Damage BonusPoE2DB · CC BY-NC-SA 3.0, which gives 25% increased critical damage bonus and reduces the critical damage bonus of hits against us. It also gets me Bringer of OrderBringer of OrderPassive skill20% increased DamageMinions deal 20% increased DamagePoE2DB · CC BY-NC-SA 3.0 for increased damage and Hide of the BearHide of the BearPassive skill40% increased Armour while Shapeshifted+1% to Maximum Fire Resistance while Shapeshifted25% increased Stun Threshold while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 for armour and stun threshold while shapeshifted, without paying for the nodes around them, which I don’t want. If you don’t have a From NothingFrom NothingUnique itemPassives in Radius of Passive Skill can be Allocatedwithout being connected to your treePoE2DB · CC BY-NC-SA 3.0, path to Mystical RageMystical RagePassive skillEvery Rage also grants 2% increased Spell DamagePoE2DB · CC BY-NC-SA 3.0, because the build needs it.

The Heroic TragedyHeroic TragedyUnique itemRemembrancing (100—8000) songworthy deeds by the line of VoranaPassives in radius are Conquered by the KalguurHistoricPoE2DB · CC BY-NC-SA 3.0 with the line of Vorana converts a keystone in its radius into Black Scythe TrainingBlack Scythe TrainingKeystone passiveGain no inherent bonus from Strength1% increased Energy Shield per 2 StrengthPoE2DB · CC BY-NC-SA 3.0. We gain no inherent bonus from strength, and we get 1% increased energy shield per 2 strength. In my build that is 83% increased energy shield from one node. It isn’t the best option for the slot. A normal rare jewel with a lot of increased energy shield and increased damage gives equivalent energy shield with damage on top, and saves three points. I use this one because it is cheap, and a better rare jewel will probably beat it.

We are always shapeshifted, so those nodes apply all the time. Spirit of the WolfSpirit of the WolfPassive skill20% increased Critical Hit Chance while Shapeshifted8% increased Skill Speed while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 and Frozen ClawFrozen ClawPassive skillGain 8% of Damage as Extra Cold Damage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 are not flexible. Frozen ClawFrozen ClawPassive skillGain 8% of Damage as Extra Cold Damage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 gives extra damage as cold and Spirit of the WolfSpirit of the WolfPassive skill20% increased Critical Hit Chance while Shapeshifted8% increased Skill Speed while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 gives critical hit chance and skill speed. Molten ClawMolten ClawPassive skillGain 8% of Damage as Extra Fire Damage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 and Electrified ClawElectrified ClawPassive skillGain 8% of Damage as Extra Lightning Damage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 do the same for fire and lightning. Spirit of the WyvernSpirit of the WyvernPassive skill20% increased Accuracy Rating while Shapeshifted25% increased Elemental Damage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 gives elemental damage and accuracy, and Spirit of the BearSpirit of the BearPassive skill50% increased Damage against Immobilised Enemies while Shapeshifted25% increased Stun buildup while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 gives increased damage against immobilised enemies, and frozen enemies count as immobilised. Hide of the BearHide of the BearPassive skill40% increased Armour while Shapeshifted+1% to Maximum Fire Resistance while Shapeshifted25% increased Stun Threshold while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0, Scales of the WyvernScales of the WyvernPassive skill20% faster start of Energy Shield Recharge while Shapeshifted20% increased Energy Shield Recharge Rate while Shapeshifted+1% to Maximum Lightning Resistance while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0, and Blood of the WolfBlood of the WolfPassive skill15% increased amount of Life Leeched while Shapeshifted15% increased Life Regeneration rate while Shapeshifted+1% to Maximum Cold Resistance while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 each add 1% to a maximum resistance while shapeshifted, which is how my maximum resistances reach 76%. Scales of the WyvernScales of the WyvernPassive skill20% faster start of Energy Shield Recharge while Shapeshifted20% increased Energy Shield Recharge Rate while Shapeshifted+1% to Maximum Lightning Resistance while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 also speeds up energy shield recharge. Blood of the WolfBlood of the WolfPassive skill15% increased amount of Life Leeched while Shapeshifted15% increased Life Regeneration rate while Shapeshifted+1% to Maximum Cold Resistance while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 is the flexible one. I don’t use life leech or life regeneration, so I only take it for the maximum cold resistance. Those three points can go into damage if you need it.

My MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0 gives me Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0, Ancient AegisAncient AegisPassive skill60% increased Armour from Equipped Body Armour60% increased Energy Shield from Equipped Body ArmourPoE2DB · CC BY-NC-SA 3.0, and Dangerous BlossomDangerous BlossomPassive skillGain 10% of Damage as Extra Physical DamagePoE2DB · CC BY-NC-SA 3.0. Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 is plus 12 maximum rage while shapeshifted, and I recommend getting it however you can. If you can’t get it on a MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0, anoint it instead of Zarokh’s GiftZarokh's GiftPassive skillSinister Jewel SocketPoE2DB · CC BY-NC-SA 3.0. Ancient AegisAncient AegisPassive skill60% increased Armour from Equipped Body Armour60% increased Energy Shield from Equipped Body ArmourPoE2DB · CC BY-NC-SA 3.0 boosts the armour and energy shield of our body armour. You don’t need it, but it is a lot of tankiness. If you have spare points and no MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0, you can travel to it.

We use two weapon sets. The first has the war cry nodes, which only apply to Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0, and the second has the shapeshifted damage nodes and Potent IncantationPotent IncantationPassive skill30% increased Spell Damage5% reduced Cast SpeedPoE2DB · CC BY-NC-SA 3.0, which does nothing for the war cry. Guttural RoarGuttural RoarPassive skill25% increased Warcry SpeedWarcry Skills have 25% increased Area of EffectWarcries Debilitate EnemiesPoE2DB · CC BY-NC-SA 3.0 gives war cry speed and area, and it makes war cries debilitate enemies, which slows them and makes them deal less damage, so it also makes us tankier. Deafening CriesDeafening CriesPassive skill25% increased Warcry Cooldown Recovery Rate8% increased Damage for each time you've Warcried RecentlyPoE2DB · CC BY-NC-SA 3.0 gives war cry cooldown recovery and 8% increased damage for each time you have war cried recently, and every echo from Echoing CryEchoing CrySupport gemSupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.PoE2DB · CC BY-NC-SA 3.0 counts. Explosive EmpowermentExplosive EmpowermentPassive skillEmpowered Attacks deal 20% increased DamageEnemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire DamagePoE2DB · CC BY-NC-SA 3.0 gives empowered attacks increased damage, Howling BeastHowling BeastPassive skillWarcries inflict 3 Critical Weakness on EnemiesPoE2DB · CC BY-NC-SA 3.0 makes war cries inflict critical weakness, and Extinguishing ExhalationExtinguishing ExhalationPassive skillRemove Ignite when you WarcryPoE2DB · CC BY-NC-SA 3.0 removes ignite when you war cry. That last one isn’t needed, but it is good to have.