Path of Exile 2

Witchhunter

MercenaryTier A

Introduction

This guide builds on the general werewolf guide and only covers what is specific to the WitchhunterWitchhunterAscendancy classMercenary ascendancyWitchbane: enemies have Maximum Concentration equal to 30% of their Maximum Life; hits break ConcentrationNo Mercy: up to 40% more Damage to Enemies based on their missing ConcentrationObsessive Rituals: grants Sorcery Ward, 50% less Armour and Evasion RatingCeremonial Ablution: Sorcery Ward's Barrier can also take Physical and Chaos Damage from HitsPoE2DB · CC BY-NC-SA 3.0. If a skill, support, or mechanic here is unclear, read the general guide first.

The WitchhunterWitchhunterAscendancy classMercenary ascendancyWitchbane: enemies have Maximum Concentration equal to 30% of their Maximum Life; hits break ConcentrationNo Mercy: up to 40% more Damage to Enemies based on their missing ConcentrationObsessive Rituals: grants Sorcery Ward, 50% less Armour and Evasion RatingCeremonial Ablution: Sorcery Ward's Barrier can also take Physical and Chaos Damage from HitsPoE2DB · CC BY-NC-SA 3.0 is a mercenary ascendancy and one of the tankiest in the game. It checks every box I look for: it is comfortable, it deals damage, it is tanky, and it is cheap. The rotation is the one from the general guide, and nothing changes in it.

Defence comes first, as on every werewolf. The WitchhunterWitchhunterAscendancy classMercenary ascendancyWitchbane: enemies have Maximum Concentration equal to 30% of their Maximum Life; hits break ConcentrationNo Mercy: up to 40% more Damage to Enemies based on their missing ConcentrationObsessive Rituals: grants Sorcery Ward, 50% less Armour and Evasion RatingCeremonial Ablution: Sorcery Ward's Barrier can also take Physical and Chaos Damage from HitsPoE2DB · CC BY-NC-SA 3.0 has one of the best defensive nodes in the game, Obsessive RitualsObsessive RitualsPassive skillGrants Skill: Sorcery Ward50% less Armour and Evasion RatingPoE2DB · CC BY-NC-SA 3.0. It gives up 50% of our armour and evasion rating and grants Sorcery WardSorcery WardSkill gemPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000Barrier recharges after 8 secondsPoE2DB · CC BY-NC-SA 3.0, a skill that surrounds us with a barrier. The barrier can take elemental damage from hits equal to 30% of our armour and evasion rating, and it recharges in full a few seconds after it stops taking damage. On its own it only protects against elemental damage, but Ceremonial AblutionCeremonial AblutionPassive skillSorcery Ward's Barrier can also take Physical and Chaos Damage from HitsPoE2DB · CC BY-NC-SA 3.0 lets it take physical and chaos damage from hits as well. That is everything except damage over time and ground effects, so it covers almost all of what kills us. Those two get through, so watch out for burning and bleeding ground, and use the charms that make you immune to them.

Since the barrier is based on armour and evasion, we stack both. We prefer evasion over armour for the barrier, and the reason is that the barrier takes seconds to recharge once it is broken. A hit we evade never touches the barrier, while armour only reduces what the barrier has to absorb. Evasion also feeds deflection, which is mitigation. The tree and gear let one item feed both stats: armour gloves also give evasion, and evasion also gives armour. Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0 turns our rage into evasion as well.

The damage side comes from being surrounded. The mercenary side of the tree is full of nodes that give attack speed, life regeneration, deflection, attack damage, movement speed, armour, and evasion while we are surrounded, and the helmet makes that state easy to reach. The WitchhunterWitchhunterAscendancy classMercenary ascendancyWitchbane: enemies have Maximum Concentration equal to 30% of their Maximum Life; hits break ConcentrationNo Mercy: up to 40% more Damage to Enemies based on their missing ConcentrationObsessive Rituals: grants Sorcery Ward, 50% less Armour and Evasion RatingCeremonial Ablution: Sorcery Ward's Barrier can also take Physical and Chaos Damage from HitsPoE2DB · CC BY-NC-SA 3.0 adds WitchbaneWitchbanePassive skillEnemies have Maximum Concentration equal to 30% of their Maximum LifeBreak enemy Concentration on Hit equal to 100% of Damage DealtEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 secondsPoE2DB · CC BY-NC-SA 3.0 and No MercyNo MercyPassive skillDeal up to 40% more Damage to Enemies based on their missing ConcentrationPoE2DB · CC BY-NC-SA 3.0, which make us deal more damage the more we have beaten an enemy down, and the cooldown recovery on its small nodes helps PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0, Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0, and Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0.

The Full build is still a budget build. If you want to take it further, this is a good build to push into critical hits, and Garukhan’s ResolveGarukhan's ResolveSupport gemSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.PoE2DB · CC BY-NC-SA 3.0 on ShredShredSkill gemShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.PoE2DB · CC BY-NC-SA 3.0 becomes available once you have the budget for it.

Skill Gems

The setups follow the general guide. Everything below is what the WitchhunterWitchhunterAscendancy classMercenary ascendancyWitchbane: enemies have Maximum Concentration equal to 30% of their Maximum Life; hits break ConcentrationNo Mercy: up to 40% more Damage to Enemies based on their missing ConcentrationObsessive Rituals: grants Sorcery Ward, 50% less Armour and Evasion RatingCeremonial Ablution: Sorcery Ward's Barrier can also take Physical and Chaos Damage from HitsPoE2DB · CC BY-NC-SA 3.0 changes.

Sorcery WardSorcery WardSkill gemPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000Barrier recharges after 8 secondsPoE2DB · CC BY-NC-SA 3.0. This comes from Obsessive RitualsObsessive RitualsPassive skillGrants Skill: Sorcery Ward50% less Armour and Evasion RatingPoE2DB · CC BY-NC-SA 3.0. The barrier is the core of the defence, and it gets stronger with the level of the skill. I socket the gem to raise its level, with Cold MasteryCold MasterySupport gemSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0, which adds another level to a cold skill. You do not have to cast it. It is a persistent buff, and it works on its own.

ShredShredSkill gemShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.PoE2DB · CC BY-NC-SA 3.0. Rage IIIRage ISupport gemSupports Melee Attacks, causing them to grant Rage on Hit.PoE2DB · CC BY-NC-SA 3.0 takes the place of Crescendo IICrescendo ISupport gemSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.PoE2DB · CC BY-NC-SA 3.0. It makes our melee hits grant rage. Rage matters more here than elsewhere, because Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0 turns every rage into evasion, and evasion is what the barrier is built on.

Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0. Raging CryRaging CrySupport gemSupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.PoE2DB · CC BY-NC-SA 3.0 takes the place of the lineage support Paquate’s PactPaquate's PactSupport gemSupports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.PoE2DB · CC BY-NC-SA 3.0. It makes the warcry grant rage depending on the power of the enemies it affects, which feeds the same evasion.

BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0. Dialla’s DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0 and Uhtred’s AuguryUhtred's AugurySupport gemSupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0 are the usual ones, and Uhtred’s AuguryUhtred's AugurySupport gemSupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0 needs exactly two other supports. Vitality IIVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 is the third, and it gives life regeneration while the skill is active.

Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0. The Absent AmuletAbsent AmuletAmulet baseGrants one random Spirit skill at level 12: Cast on Elemental Ailment, Cast on Critical, Cast on Dodge, Rhoa Mount, Archmage, Trinity, or Eternal RageThe granted skill does not cost you any Spirit-1 Prefix Modifier allowed-1 Suffix Modifier allowedPoE2DB · CC BY-NC-SA 3.0 carries it, so it costs no spirit. Vitality IVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0 is the support it has in the Full build.

Savage FurySavage FurySkill gemWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.PoE2DB · CC BY-NC-SA 3.0. It sits in the second weapon set, as in the general guide, so it costs no spirit and still charges while we fight. Keep it up and we have onslaught and extra damage all the time. Prolonged Duration IIProlonged Duration ISupport gemSupports any skill that has a duration, making that duration longer.PoE2DB · CC BY-NC-SA 3.0 is its only support.

Wind DancerWind DancerSkill gemWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.PoE2DB · CC BY-NC-SA 3.0. This is the evasion defensive layer from the general guide. Life Leech IIILife Leech ISupport gemSupports Attacks, causing their Physical damage to Leech Life.PoE2DB · CC BY-NC-SA 3.0 keeps our life up, and MaimMaimSupport gemSupports Attacks, causing them to Maim enemies.PoE2DB · CC BY-NC-SA 3.0, Blind IIBlind ISupport gemSupports any skill that Hits enemies, causing them to Blind on Hit.PoE2DB · CC BY-NC-SA 3.0, and Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0 apply to the hit it releases around us when we are struck.

Full Endgame Gem Setups

These are the exact setups from the Full build. Hover any gem to see what it does.

  • ShredShredSkill gemShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.PoE2DB · CC BY-NC-SA 3.0
      • Rapid Attacks IIRapid Attacks ISupport gemSupports Attacks, causing them to Attack faster.PoE2DB · CC BY-NC-SA 3.0
      • Close Combat IIClose Combat ISupport gemSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Rage IIIRage ISupport gemSupports Melee Attacks, causing them to grant Rage on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Long Fuse IILong Fuse ISupport gemSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.PoE2DB · CC BY-NC-SA 3.0
  • Lunar AssaultLunar AssaultSkill gemShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.PoE2DB · CC BY-NC-SA 3.0
      • Ice Bite IIIce Bite ISupport gemSupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Ancestral Call IIAncestral Call ISupport gemSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Rigwald's FerocityRigwald's FerocitySupport gemSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Rakiata's FlowRakiata's FlowSupport gemSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.PoE2DB · CC BY-NC-SA 3.0
  • PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0
      • Brutus' BrainBrutus' BrainSupport gemSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.PoE2DB · CC BY-NC-SA 3.0
      • Eternal MarkEternal MarkSupport gemSupports Mark Skills, causing them to not be Consumed the first time they are Activated.PoE2DB · CC BY-NC-SA 3.0
      • Charged MarkCharged MarkSupport gemSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.PoE2DB · CC BY-NC-SA 3.0
      • Culling Strike IICulling Strike ISupport gemSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Mark for Death IIMark for DeathSupport gemSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.PoE2DB · CC BY-NC-SA 3.0
  • Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0
      • Echoing CryEchoing CrySupport gemSupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.PoE2DB · CC BY-NC-SA 3.0
      • Raging CryRaging CrySupport gemSupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.PoE2DB · CC BY-NC-SA 3.0
      • TirelessTirelessSupport gemSupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.PoE2DB · CC BY-NC-SA 3.0
      • Living Lightning IILiving LightningSupport gemSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.PoE2DB · CC BY-NC-SA 3.0
      • Vruun's AftermathVruun's AftermathSupport gemSupports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.PoE2DB · CC BY-NC-SA 3.0
  • Cross SlashCross SlashSkill gemShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode. immediately. This skill can be used while using other skills to interrupt them.PoE2DB · CC BY-NC-SA 3.0
      • Heavy SwingHeavy SwingSupport gemSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.PoE2DB · CC BY-NC-SA 3.0
      • Execute IIExecute ISupport gemSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Culmination IICulmination ISupport gemSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.PoE2DB · CC BY-NC-SA 3.0
      • Morrigan's InsightMórrigan's InsightSupport gemSupports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.PoE2DB · CC BY-NC-SA 3.0
  • Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Cooldown Recovery IICooldown Recovery ISupport gemSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.PoE2DB · CC BY-NC-SA 3.0
      • Prolonged Duration IIProlonged Duration ISupport gemSupports any skill that has a duration, making that duration longer.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Atalui's BloodlettingAtalui's BloodlettingSupport gemSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.PoE2DB · CC BY-NC-SA 3.0
      • Vorana's SiegeVorana's SiegeSupport gemSupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.PoE2DB · CC BY-NC-SA 3.0
  • Herald of IceHerald of IceSkill gemWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.PoE2DB · CC BY-NC-SA 3.0
      • Elemental Armament IIElemental Armament ISupport gemSupports Attacks, causing them to deal more Elemental damage.PoE2DB · CC BY-NC-SA 3.0
      • Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0
      • Cold MasteryCold MasterySupport gemSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0
      • Cold PenetrationCold PenetrationSupport gemSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.PoE2DB · CC BY-NC-SA 3.0
      • Elemental FocusElemental FocusSupport gemSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.PoE2DB · CC BY-NC-SA 3.0
  • Sorcery WardSorcery WardSkill gemPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000Barrier recharges after 8 secondsPoE2DB · CC BY-NC-SA 3.0
      • Cold MasteryCold MasterySupport gemSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0
  • Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0
      • Vitality IVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0
  • Wind DancerWind DancerSkill gemWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.PoE2DB · CC BY-NC-SA 3.0
      • MaimMaimSupport gemSupports Attacks, causing them to Maim enemies.PoE2DB · CC BY-NC-SA 3.0
      • Blind IIBlind ISupport gemSupports any skill that Hits enemies, causing them to Blind on Hit.PoE2DB · CC BY-NC-SA 3.0
      • Magnified Area IIMagnified Area ISupport gemSupports any skill with an area of effect, making it larger.PoE2DB · CC BY-NC-SA 3.0
      • Life Leech IIILife Leech ISupport gemSupports Attacks, causing their Physical damage to Leech Life.PoE2DB · CC BY-NC-SA 3.0
  • Savage FurySavage FurySkill gemWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.PoE2DB · CC BY-NC-SA 3.0
      • Prolonged Duration IIProlonged Duration ISupport gemSupports any skill that has a duration, making that duration longer.PoE2DB · CC BY-NC-SA 3.0
  • BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0
      • Dialla's DesireDialla's DesireSupport gemSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.PoE2DB · CC BY-NC-SA 3.0
      • Uhtred's AuguryUhtred's AugurySupport gemSupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.PoE2DB · CC BY-NC-SA 3.0
      • Vitality IIVitality ISupport gemSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.PoE2DB · CC BY-NC-SA 3.0

Gear

Full EndgameLevel 96 WitchhunterView on poe.ninja
Rune ShiftMaji TalismanQuality: +29%20% increased Physical DamageBonded: 20% increased effect of Fully Broken ArmourBonded: 8% chance to gain an additional random Charge when you gain a ChargeGain 5% of Damage as Extra Damage of all Elements+10 to Maximum Rage+5 to Level of all Melee Skills166% increased Physical DamageAdds 113 to 196 Fire Damage+30 to Strength25% increased Attack SpeedAdds 32 to 50 Physical DamageSocketed: Saqawal's Rune of the Sky, Perfect Iron RuneCorruptedBuild data · poe.ninjaConstricting CommandViper CapEvasion: 215Quality: +20%Allocates Grace of the Ancestors+4 to Maximum RageRaven-Touched+109 to maximum Life+10 to all Attributes10.5 Life Regeneration per secondRequire 4 fewer enemies to be SurroundedSocketed: Raven-Touched Shard, Tzamoto's Soul Core of FerocityBuild data · poe.ninjaHyrri's IreArmoured VestEvasion: 1331Quality: +20%+11% to Chaos ResistanceRegenerate 1.5% of maximum Life per second15% of Damage is taken from Mana before LifeBonded: 8% of Maximum Life Converted to Energy Shield32% increased Elemental Ailment Threshold146% increased Evasion RatingGain 20% of Damage as Extra Cold Damage+31 to Dexterity25% increased Freeze Duration on EnemiesEvasion Rating is doubled if you have not been Hit RecentlySocketed: Soul Core of Tacati, The Greatwolf's Rune of Willpower, Tecrod's GazeCorruptedBuild data · poe.ninjaAgony GorgetAbsent AmuletAllocates Zarokh's Gift-1 Prefix Modifier allowed-1 Suffix Modifier allowedGrants Skill: Level 18 Eternal Rage58% increased Evasion Rating+2 to Level of all Melee Skills+17% to all Elemental Resistances+46 to SpiritBuild data · poe.ninjaAgony KnotBreach Ring+20% to Maximum QualityAdds 28 to 46 Fire damage to AttacksAdds 28 to 46 Physical Damage to Attacks+232 to Evasion Rating+14% to all Elemental Resistances+40% to Cold Resistance+35% to Lightning ResistanceBuild data · poe.ninjaEagle GraspGold Ring14% increased Rarity of Items foundAdds 26 to 43 Physical Damage to AttacksAdds 2 to 82 Lightning damage to Attacks+215 to Evasion Rating+16% to all Elemental Resistances+38% to Lightning Resistance+15% to Fire and Chaos ResistancesBuild data · poe.ninjaGlyph TalonsMassive MittsArmour: 399Quality: +20%Destroys all Augment Sockets on the item to create a Jewel Socket78% increased ArmourAdds 14 to 24 Cold damage to AttacksAdds 1 to 68 Lightning damage to Attacks+2 to Level of all Melee Skills+28 to Strength+21% of Armour also applies to Elemental DamageSocketed: Cadigan's EpiphanyBuild data · poe.ninjaIngenuityUtility BeltHas 2 Charm Slots20% of Flask Recovery applied Instantly19% reduced Charm Charges gained7% increased Charm Charges used29% increased bonuses gained from left Equipped Ring30% increased bonuses gained from right Equipped RingBuild data · poe.ninjaFate MarchDrakeskin BootsEvasion: 963Quality: +20%+25 to maximum Runic WardBonded: 15% increased Global Armour, Evasion and Energy Shield78% increased Evasion Rating+48% to Fire Resistance+39% to Cold Resistance+22% to Chaos Resistance+196 to Evasion Rating30% increased Movement SpeedSanctifiedSocketed: Greater Ward RuneBuild data · poe.ninjaConcentrated Ultimate Life Flask of the VerdantUltimate Life FlaskQuality: +20%Gains 0.20 Charges per Second69% increased Amount RecoveredBuild data · poe.ninjaUhtred's ChaliceTranscendent Mana FlaskQuality: +20%280% increased Amount Recovered70% reduced Recovery rate50% reduced ChargesLose 5% Life per second while you have no Runic Ward during EffectMana Recovery from Flasks can Overflow maximum Mana during EffectBuild data · poe.ninjaEvergreen Thawing Charm of the AbundantThawing CharmUsed when you become FrozenRecover 291 Life when Used61% increased ChargesBuild data · poe.ninjaBeira's AnguishDousing CharmUsed when you become Ignited25% Chance to gain a Charge when you kill an enemyCreates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum LifeBuild data · poe.ninjaForsaken BangleAmethyst CharmQuality: +11%Used when you take Chaos damage from a Hit25% increased Duration50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effectBuild data · poe.ninja
JewelsEntropy BlissRuby8% increased Life Regeneration rate+2 to Maximum Rage13% increased Attack Damage2% increased StrengthBuild data · poe.ninjaMegalomaniacDiamondAllocates Heavy FrostAllocates Pure ChaosCorruptedBuild data · poe.ninjaPhoenix OrnamentTime-Lost RubyNotable Passive Skills in Radius also grant 5% increased Life Regeneration rateNotable Passive Skills in Radius also grant 8% increased Stun BuildupNotable Passive Skills in Radius also grant +1 to Maximum RageSmall Passive Skills in Radius also grant 2% increased Melee DamageBuild data · poe.ninjaFrom NothingDiamondPassives in Radius of Pain Attunement can be Allocatedwithout being connected to your treeCorruptedBuild data · poe.ninjaRapture EssenceRuby+2 to Maximum Rage5% increased Life Regeneration rate18% increased Melee Damage13% increased Knockback Distance16% increased Attack DamageCorruptedBuild data · poe.ninjaViper HeartRuby10% increased Life Regeneration rate12% increased Melee Damage4% increased Skill Speed while Shapeshifted14% increased Attack DamageBuild data · poe.ninjaSoul GlimmerRuby10% increased Life Regeneration rate15% increased Attack Damage11% increased Stun Threshold+2 to Maximum RageBuild data · poe.ninja

The rare items below are described by their mods, because the bases change for everyone depending on their resistances, attributes, and the rest of their gear. Besides the jewellery, everything we wear is evasion or armour.

Weapon. A rare Maji TalismanMaji TalismanTalisman baseTalisman base with +(7–10) to Maximum Rage.PoE2DB · CC BY-NC-SA 3.0, for the maximum rage. I want levels of melee skills, physical damage, fire damage, strength, and attack speed. The tree has nodes that boost two-handed weapons, and a talisman counts. I socket Saqawal’s Rune of the SkySaqawal's Rune of the SkyRuneMartial Weapon: Gain 5% of Damage as Extra Damage of all ElementsWand or Staff: Gain 5% of Damage as Extra Damage of all ElementsBonded: Martial Weapon: 8% chance to gain an additional random Charge when you gain a ChargeBonded: Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same typePoE2DB · CC BY-NC-SA 3.0 and a Perfect Iron RunePerfect Iron RuneRuneMartial Weapon: 20% increased Physical DamageWand or Staff: 35% increased Spell DamageArmour: 20% increased Armour, Evasion and Energy ShieldBonded: Martial Weapon: 20% increased effect of Fully Broken ArmourBonded: Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtBonded: Armour: +20 to maximum Life, +20 to maximum ManaPoE2DB · CC BY-NC-SA 3.0. This build does not go critical, so the talisman does not need critical hit chance.

Helmet. Constricting CommandConstricting CommandUnique item+(80—120) to maximum Life+(10—15) to all Attributes(8—12) Life Regeneration per secondRequire (2—4) fewer enemies to be SurroundedPoE2DB · CC BY-NC-SA 3.0. It makes us need 4 fewer enemies to be surrounded. Normally you need 5 enemies in your presence. With this helmet you need 1, and because we are a melee character, whatever we are hitting is in our presence, so we are surrounded all the time. That unlocks the surrounded bonuses I listed in the introduction. It has a Raven-Touched ShardRaven-Touched ShardAugmentHelmets: Raven-TouchedSocket-bound. Limited to: 1PoE2DB · CC BY-NC-SA 3.0 in the socket, which lets me anoint it with Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0. It also has the Tzamoto’s Soul Core of FerocityTzamoto's Soul Core of FerocitySoul CoreHelmets: +4 to Maximum RagePoE2DB · CC BY-NC-SA 3.0 for plus 4 maximum rage. If you do not have the shard, do not anoint it, and take the node some other way.

Amulet. An Absent AmuletAbsent AmuletAmulet baseGrants one random Spirit skill at level 12: Cast on Elemental Ailment, Cast on Critical, Cast on Dodge, Rhoa Mount, Archmage, Trinity, or Eternal RageThe granted skill does not cost you any Spirit-1 Prefix Modifier allowed-1 Suffix Modifier allowedPoE2DB · CC BY-NC-SA 3.0 with Eternal RageEternal RageSkill gemWhile active, you constantly regenerate Rage.PoE2DB · CC BY-NC-SA 3.0. I want evasion, levels of melee skills, resistances, and spirit. Zarokh’s GiftZarokh's GiftPassive skillSinister Jewel SocketPoE2DB · CC BY-NC-SA 3.0 is anointed on it for an extra jewel socket.

Body armour. Hyrri’s IreHyrri's IreUnique item(100—150)% increased Evasion RatingGain (10—20)% of Damage as Extra Cold Damage+(30—40) to Dexterity25% increased Freeze Duration on EnemiesEvasion Rating is doubled if you have not been Hit RecentlyPoE2DB · CC BY-NC-SA 3.0. It gives a lot of evasion, which feeds the barrier, and its evasion is doubled if we have not been hit recently. Since we evade a lot, that is nearly always true. It also gives 20% of damage as extra cold damage, so it is good for both defence and damage. I socket the Soul Core of TacatiSoul Core of TacatiSoul CoreMartial Weapon: 25% increased Magnitude of Poison you inflictArmour: +13% to Chaos ResistancePoE2DB · CC BY-NC-SA 3.0 for chaos resistance, The Greatwolf’s Rune of WillpowerThe Greatwolf's Rune of WillpowerRuneBody Armours: 15% of Damage is taken from Mana before LifeBonded: Body Armours: 8% of Maximum Life Converted to Energy ShieldPoE2DB · CC BY-NC-SA 3.0 for 15% of damage taken from mana before life, and Tecrod’s GazeTecrod's GazeUnique itemBody Armours: Regenerate 1.5% of maximum Life per secondGloves: 25% increased Life Cost EfficiencyBoots: 10% increased Movement Speed when on Low LifePoE2DB · CC BY-NC-SA 3.0 for life regeneration.

Belt. IngenuityIngenuityUnique itemHas (1—3) Charm Slots20% of Flask Recovery applied Instantly(-20—20)% reduced Charm Charges gained(-10—10)% reduced Charm Charges used(20—30)% increased bonuses gained from left Equipped Ring(20—30)% increased bonuses gained from right Equipped RingPoE2DB · CC BY-NC-SA 3.0. It increases the bonuses we get from the left and right rings. All my rings have at least two sources of flat damage to attacks, and also evasion, and IngenuityIngenuityUnique itemHas (1—3) Charm Slots20% of Flask Recovery applied Instantly(-20—20)% reduced Charm Charges gained(-10—10)% reduced Charm Charges used(20—30)% increased bonuses gained from left Equipped Ring(20—30)% increased bonuses gained from right Equipped RingPoE2DB · CC BY-NC-SA 3.0 amplifies both, so we get more damage and more barrier. The price is fewer charm charges.

FlasksFlasksGame mechanicFlasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.Normal enemies grant Flask charges equal to half their PowerMagic enemies grant Flask charges equal to their PowerRare and Unique enemies grant Flask charges equal to twice their PowerCheckpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.PoE2DB · CC BY-NC-SA 3.0. A life flask, and Uhtred’s ChaliceUhtred's ChaliceUnique item(200—300)% increased Amount Recovered70% reduced Recovery rate(50—60)% reduced ChargesMana Recovery from Flasks can Overflow maximum Mana during EffectLose 5% Life per second while you have no Runic Ward during EffectPoE2DB · CC BY-NC-SA 3.0. The chalice lets our mana overflow above its maximum, which fixes our mana, and since we take some damage from mana before life, it makes us tankier. It makes us lose 5% of our life per second while we have no runic ward, so the Greater Ward RuneGreater Ward RuneRune+25 to maximum Runic Ward. Bonded: 15% increased Global Armour, Evasion and Energy Shield.PoE2DB · CC BY-NC-SA 3.0 in the boots gives 25 maximum runic ward, which is enough. Rune forging the pieces would take evasion away from them.

Rings. Two rare rings. We want flat damage to attacks, evasion, and resistances. If you feel tanky enough and want more damage, take the evasion off and put another flat damage mod on, and IngenuityIngenuityUnique itemHas (1—3) Charm Slots20% of Flask Recovery applied Instantly(-20—20)% reduced Charm Charges gained(-10—10)% reduced Charm Charges used(20—30)% increased bonuses gained from left Equipped Ring(20—30)% increased bonuses gained from right Equipped RingPoE2DB · CC BY-NC-SA 3.0 amplifies it even more.

Gloves. Rare armour gloves, because Leather Bound GauntletsLeather Bound GauntletsPassive skill+1 to Evasion Rating per 1 Item Armour on Equipped GlovesPoE2DB · CC BY-NC-SA 3.0 in the tree gives evasion rating for the armour on them, so the gloves count twice for the barrier. I want armour, flat damage to attacks, levels of melee skills, strength, and the mod that makes some of our armour also apply to elemental damage. The Cadigan’s EpiphanyCadigan's EpiphanyRunePlace into an empty Augment Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved or replaced.PoE2DB · CC BY-NC-SA 3.0 rune destroys the augment sockets and turns them into a jewel socket, and mine holds a rare ruby with life regeneration rate, maximum rage, attack damage, and strength.

Boots. Rare evasion boots. I want 30% movement speed, resistances, and evasion. The Greater Ward RuneGreater Ward RuneRune+25 to maximum Runic Ward. Bonded: 15% increased Global Armour, Evasion and Energy Shield.PoE2DB · CC BY-NC-SA 3.0 is in the socket.

CharmsCharmsGame mechanicCharms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.The maximum number of Charm slots is capped at 3.PoE2DB · CC BY-NC-SA 3.0. A Thawing CharmThawing CharmCharmA charm that activates when you become Frozen and grants immunity to Freeze.PoE2DB · CC BY-NC-SA 3.0 so you never stay frozen, Beira’s AnguishBeira's AnguishUnique itemGrants Immunity to IgniteUsed when you become Ignited(20—25)% Chance to gain a Charge when you kill an enemyCreates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum LifePoE2DB · CC BY-NC-SA 3.0, which makes us immune to ignite when we are ignited, and Forsaken BangleForsaken BangleUnique itemUsed when you take Chaos damage from a Hit(15—25)% increased Duration50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effectPoE2DB · CC BY-NC-SA 3.0, which triggers when we take chaos damage from a hit and recoups half of the chaos damage it prevents as life and mana.

Passive Tree

Click the image to enlarge it.

On the ascendancy I take WitchbaneWitchbanePassive skillEnemies have Maximum Concentration equal to 30% of their Maximum LifeBreak enemy Concentration on Hit equal to 100% of Damage DealtEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 secondsPoE2DB · CC BY-NC-SA 3.0, No MercyNo MercyPassive skillDeal up to 40% more Damage to Enemies based on their missing ConcentrationPoE2DB · CC BY-NC-SA 3.0, Obsessive RitualsObsessive RitualsPassive skillGrants Skill: Sorcery Ward50% less Armour and Evasion RatingPoE2DB · CC BY-NC-SA 3.0, and Ceremonial AblutionCeremonial AblutionPassive skillSorcery Ward's Barrier can also take Physical and Chaos Damage from HitsPoE2DB · CC BY-NC-SA 3.0, plus the two cooldown recovery nodes and the two armour and evasion nodes on the way. WitchbaneWitchbanePassive skillEnemies have Maximum Concentration equal to 30% of their Maximum LifeBreak enemy Concentration on Hit equal to 100% of Damage DealtEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 secondsPoE2DB · CC BY-NC-SA 3.0 gives enemies a concentration bar equal to 30% of their maximum life, and our hits break it by the damage they deal, and No MercyNo MercyPassive skillDeal up to 40% more Damage to Enemies based on their missing ConcentrationPoE2DB · CC BY-NC-SA 3.0 gives up to 40% more damage against enemies based on how much concentration they are missing. We break a lot of concentration without noticing, so we deal extra damage all the time. It is not only for bosses. It also works on the big rares in your maps, the ones that take several hits to kill, so it is useful everywhere. The cooldown recovery on the small nodes helps PouncePounceSkill gemShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.PoE2DB · CC BY-NC-SA 3.0, Arctic HowlArctic HowlSkill gemShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.PoE2DB · CC BY-NC-SA 3.0, and Lunar BlessingLunar BlessingSkill gemShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.PoE2DB · CC BY-NC-SA 3.0.

Being surrounded is the other half. Thrill of BattleThrill of BattlePassive skill20% increased Attack Speed while SurroundedPoE2DB · CC BY-NC-SA 3.0 gives 20% increased attack speed while surrounded, In the Thick of ItIn the Thick of ItPassive skillRegenerate 2.5% of maximum Life per second while SurroundedPoE2DB · CC BY-NC-SA 3.0 regenerates 2.5% of our maximum life per second, Favourable OddsFavourable OddsPassive skill30% increased Block chance while Surrounded10% increased Deflection Rating while Surrounded40% increased Ailment and Stun Threshold while SurroundedPoE2DB · CC BY-NC-SA 3.0 gives deflection and ailment protection, Last StandLast StandPassive skill25% increased Attack Damage if you have been Heavy Stunned Recently25% increased Attack Damage while you have no Life Flask uses left25% increased Attack Damage while Surrounded25% increased Attack Damage while on Low LifePoE2DB · CC BY-NC-SA 3.0 and Frantic FighterFrantic FighterPassive skill30% reduced Accuracy Rating while Surrounded100% increased Attack Damage while SurroundedPoE2DB · CC BY-NC-SA 3.0 give attack damage, and Tactical RetreatTactical RetreatPassive skill+0.5 metres to Dodge Roll distance while Surrounded10% increased Movement Speed while SurroundedPoE2DB · CC BY-NC-SA 3.0 gives movement speed. The small nodes around them give attack damage, armour, and evasion while surrounded. Frantic FighterFrantic FighterPassive skill30% reduced Accuracy Rating while Surrounded100% increased Attack Damage while SurroundedPoE2DB · CC BY-NC-SA 3.0 costs us accuracy, and we do not care.

The defence is also in the tree. Besides the barrier, I take every armour and evasion node I can reach. Leather Bound GauntletsLeather Bound GauntletsPassive skill+1 to Evasion Rating per 1 Item Armour on Equipped GlovesPoE2DB · CC BY-NC-SA 3.0 gives evasion rating for the armour on our gloves, General’s BindingsGeneral's BindingsPassive skillGain 8% of Evasion Rating as extra ArmourPoE2DB · CC BY-NC-SA 3.0 gains a share of our evasion as armour, Tempered DefencesTempered DefencesPassive skill25% increased Armour+15% of Armour also applies to Elemental DamagePoE2DB · CC BY-NC-SA 3.0 makes part of our armour apply to elemental damage, and DefianceDefiancePassive skill20% increased Armour and Evasion Rating80% increased Armour and Evasion Rating when on Low LifePoE2DB · CC BY-NC-SA 3.0, Feel no PainFeel no PainPassive skill20% increased Armour and Evasion Rating20% increased Stun ThresholdPoE2DB · CC BY-NC-SA 3.0, Backup PlanBackup PlanPassive skill20% increased Armour and Evasion Rating40% increased Evasion Rating if you have been Hit Recently40% increased Armour if you haven't been Hit RecentlyPoE2DB · CC BY-NC-SA 3.0, and Battle-hardenedBattle-hardenedPassive skillHits against you have 20% reduced Critical Damage Bonus20% increased Armour and Evasion Rating+5 to Strength and DexterityPoE2DB · CC BY-NC-SA 3.0 add more. AfterimageAfterimagePassive skill60% increased Evasion Rating if you have Hit an Enemy Recently5% reduced Movement Speed Penalty from using Skills while movingPoE2DB · CC BY-NC-SA 3.0 gives evasion after we hit, Hide of the BearHide of the BearPassive skill40% increased Armour while Shapeshifted+1% to Maximum Fire Resistance while Shapeshifted25% increased Stun Threshold while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0 gives armour and stun threshold while shapeshifted, and Presence PresentPresence PresentPassive skillAllies in your Presence have +100 to Accuracy Rating35% increased Attack Damage while you have an Ally in your PresencePoE2DB · CC BY-NC-SA 3.0 gives damage while an ally is in our presence. The more evasion we stack, the more barrier we have. The barrier is higher when we are out fighting than in the hideout, because every one of those nodes also works when we are surrounded.

For damage I take Crushing VerdictCrushing VerdictPassive skill5% reduced Attack Speed30% increased Stun Buildup50% increased Attack DamagePoE2DB · CC BY-NC-SA 3.0, OverwhelmOverwhelmPassive skill5% reduced Attack Speed20% increased Stun Buildup40% increased Damage with Two Handed WeaponsPoE2DB · CC BY-NC-SA 3.0, Singular PurposeSingular PurposePassive skill5% reduced Attack Speed20% increased Stun Buildup40% increased Damage with Two Handed WeaponsPoE2DB · CC BY-NC-SA 3.0, Unexpected FinesseUnexpected FinessePassive skill20% increased Attack Damage30% increased Accuracy Rating while movingPoE2DB · CC BY-NC-SA 3.0, and the two-handed damage nodes. I socket From NothingFrom NothingUnique itemPassives in Radius of Passive Skill can be Allocatedwithout being connected to your treePoE2DB · CC BY-NC-SA 3.0 on Pain AttunementPain AttunementPassive skill30% less Critical Damage Bonus when on Full Life30% more Critical Damage Bonus when on Low LifePoE2DB · CC BY-NC-SA 3.0, so I can allocate the nodes in its radius without a connected path. That gets me Pack EncouragementPack EncouragementPassive skill5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%PoE2DB · CC BY-NC-SA 3.0, Bringer of OrderBringer of OrderPassive skill20% increased DamageMinions deal 20% increased DamagePoE2DB · CC BY-NC-SA 3.0, and DesensitisationDesensitisationPassive skill25% increased Critical Damage BonusHits against you have 25% reduced Critical Damage BonusPoE2DB · CC BY-NC-SA 3.0, without the nodes around them that I do not want. The rest is maximum rage: Battle TranceBattle TrancePassive skill+8 to Maximum RagePoE2DB · CC BY-NC-SA 3.0, Primal RagePrimal RagePassive skill+12 to maximum Rage while ShapeshiftedPoE2DB · CC BY-NC-SA 3.0, and the small maximum rage nodes. The Time-Lost RubyTime-Lost RubyJewelPlace into an allocated Jewel Socket on the Passive Skill Tree.PoE2DB · CC BY-NC-SA 3.0 goes where many of the notables are allocated, and it makes notables grant life regeneration rate, stun buildup, and plus 1 maximum rage, and small passives grant melee damage. The other rare rubies carry life regeneration rate, melee damage, attack damage, and plus 2 maximum rage. This build can be tanky as a choice, and it can give up some of that tankiness for damage. Since the barrier protects our life, the build is a good fit for a low life setup if you want to take it further.

My MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0 allocates Heavy FrostHeavy FrostPassive skill20% increased Freeze BuildupHits ignore non-negative Elemental Resistances of Frozen EnemiesPoE2DB · CC BY-NC-SA 3.0 and Pure ChaosPure ChaosPassive skillGain 11% of Damage as Extra Chaos DamagePoE2DB · CC BY-NC-SA 3.0. Heavy FrostHeavy FrostPassive skill20% increased Freeze BuildupHits ignore non-negative Elemental Resistances of Frozen EnemiesPoE2DB · CC BY-NC-SA 3.0 is on every werewolf build, and Pure ChaosPure ChaosPassive skillGain 11% of Damage as Extra Chaos DamagePoE2DB · CC BY-NC-SA 3.0 is a lot of damage. The helmet has Grace of the AncestorsGrace of the AncestorsPassive skill10% increased Attack SpeedEvery Rage also grants 1% increased Evasion RatingPoE2DB · CC BY-NC-SA 3.0, which is hidden from the tree and can only be reached by an anoint or a MegalomaniacMegalomaniacUnique itemAllocates Passive SkillAllocates Passive SkillPoE2DB · CC BY-NC-SA 3.0. It gives 10% increased attack speed, and every rage also grants 1% increased evasion rating. We stack rage, BerserkBerserkSkill gemWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.PoE2DB · CC BY-NC-SA 3.0 amplifies it, rage becomes evasion, evasion becomes deflection and barrier, and everything compounds.